Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
EU
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > May 2019 (#30) > A question of Scale

A question of Scale

We take a look at some of the conventions and challenges around making miniatures ‘miniature’
Kings of War: Vanguard and Achtung!

Contrary to the popular idiom, size does matter – at least when it comes to tabletop miniatures. On the surface, the idea of a miniature seems straightforward; it’s simply a shrunk-down representation of something from the real world or imagination. But look a bit beyond that and things start getting tricky. Above all are the issues surrounding the concept of ‘scale’, and how it interacts with the practicalities of design and even gameplay.

SCALE THE BATTLEMENTS

Miniatures don’t actually use a ‘scale’, at least in a rigid sense. Scale is all to do with proportion, and involves not only the ratio of size between the replica and the original, but the size relation of all the various component pieces as well. In this sense, ‘scale’ is a term better suited to the world of model ships or vehicles than games.

Instead, miniatures conform to certain standard sizes that are still, confusingly, called ‘scales’.The most popular scales are 6mm, 10mm, 15mm, 20mm, 25mm, 28mm, 32mm and 54mm and particular games often lend themselves to a given size. Miniatures that are 20mm or smaller tend to belong to mass-battle wargames that feature hundreds of soldiers. 54mm miniatures, meanwhile, are nearly always used for skirmish games that only involve a handful of figures. In-between these two extremes, 20mm to 32mm miniatures are used in games of all shapes and sizes.

READ MORE
Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - May 2019 (#30)
If you own the issue, Login to read the full article now.
Single Issue - May 2019 (#30)
€6.99
Or 699 points
Annual Digital Subscription
Only € 5.83 per issue
SAVE
17%
€69.99
Or 6999 points

View Issues

About Tabletop Gaming

In this month’s issue we’re celebrating the Pokémon Trading Card Game as Detective Pikachu hits cinemas, with fans and pros telling us why they catch ‘em all – and why you should join them! ⚡ 🔥 🌿 💧 In a trading card game special, we also take a look inside the UK home of Yu-Gi-Oh!, hearing how the card game plans to make its 20th anniversary its biggest year yet 🎉 Plus: 😨 Jenga creator Leslie Scott tells us how she invented the iconic brick-pulling classic 🌉 Ticket To Ride designer Alan R. Moon shakes things up with Aftershock: San Francisco & Venice 🖌️ Discover the hidden graphic designers behind the stunning visuals of your favourite games 🐄 Inside the weird and wonderful universe of the Secret Unknown Stuff trilogy of board games 📚 The 10 best board games based on books ⭐ Reviews of Lord Of The Rings: Journeys in Middle-earth, Res Arcana, Hellboy, Museum, Call to Adventure, Victorian Masterminds, Warhammer 40000: Shadowspear, John Carter of Mars RPG, Corinth, Red Alert and more! Plus all the exclusive designer interviews, game previews, behind-the-scenes features, regular columns and hobby tips you’ve come to expect in every issue of Tabletop Gaming magazine!