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Digital Subscriptions > Tabletop Gaming > September 2018 (#22) > Play it Smart

Play it Smart

With games often overlooking the realities of colonialism, can the depiction of one of the tabletop’s most pervasive – and popular – themes be corrected?
Doctors Paul Wake and Sam Illingworth

In March of this year, National Geographic published a groundbreaking, honest and introspective editorial in which they acknowledged that for decades their coverage had been racist and that they had repeatedly reported with a view that the world was divided into the colonisers and the colonised. In adopting this attitude, they argued that they not only glossed over the sins of the past, but that they were also complicit in dragging them into the present. In addition to owning their mistakes and the damage caused, the editorial has since encouraged many others in the cultural sector to re-evaluate their attitudes towards both race and colonialism. How, we ask, might tabletop games stand up to a similar critique?

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About Tabletop Gaming

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