Shopping Cart -

Your cart is currently empty.
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
EU
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Read anywhere Read anywhere
Ways to pay Pocketmags Payment Types
Trusted site
At Pocketmags you get
Secure Billing
Great Offers
Web & App Reader
Gifting Options
Loyalty Points

TEOTIHUACAN: CITY OF GODS

As tough to win as it is to pronounce

TEOTIHUACAN: CITY OF GODS

As tough to win as it is to pronounce

Designer Daniele Tascini is best known for 2012’s Tzolk’in: The Mayan Calendar, a complex, strategic game that used interlocking plastic gears to represent the passing of the seasons. Now he’s returned with another release that combines rich, brain-burning gameplay with impressive physical bits, and it sees him diving once again into ancient Mesoamerican history.

Teotihuacan: City of Gods casts players as citizens of an ancient shrine-city in what’s now presentday Mexico. It challenges you and your opponents to advance your social standing by hoarding goods, constructing buildings and demonstrating your devotion to the gods. As you play you’ll dispatch workers, represented by chunky coloured dice, to quarries, lumberyards and gold mines, and along the way you’ll help to build and lavishly decorate the city’s central pyramid – a three-dimensional structure that grows over the course of the game as players contribute to its development.

On first inspection, it all looks impossibly complicated. Teotihuacan’s board is a mass of tracks, stats and symbols that looks disturbingly similar to an Excel spreadsheet. But dig through its 24-page rulebook and it all starts to make sense.

The entire board, it turns out, is one giant rondel. You’ll move your dice around it, taking different actions based on the spaces they land on. Some earn you resources, others allow you to build houses. Some let you develop new technologies, or add wooden blocks to the temple pyramid. What makes things tricky is that the effect you get from each location depends on the number of workers you send to it. Placing a single die on the gold mine, for instance, might get you a single nugget. But sending two or three could see you showered with precious metal, with a few bonus victory points thrown in for good measure. It means you’ll face constant decisions about whether to use your dice together for powerful effects, or spread them across multiple regions, allowing for greater tactical Thexibility.

Whenever you use one of your workers, they’ll gain experience, represented by increasing the number shown on their die, and using highly skilled workers can also help you pull off more effective moves on your turn. If they ever advance to their sixth and final side, though, they “ascend” – a euphemism for snuffing it – and you’ll replace them with a new recruit starting at the lowest level.

The result is a pervasive sense of transience. You’ll build your way to a powerful position, only to start again with low-level dice. But with each repetition you’ll grow stronger, constantly gaining new ways to boost your score. You’ll spot point-scoring opportunities and put together clever combinations of actions; when it all pays off, it leaves you feeling impossibly clever.

This deep, satisfying gameplay comes at a price. Teotihuacan is a complicated game, and it has a handful of niggling rules exceptions that will see you referring back to the manual as you play. If you’re willing to invest a bit of time and thought, though, this is a powerfully engaging brain-burner. And if you’re a real glutton for punishment, it comes with some variant modes which ramp up its challenge to new levels.

OWEN DUFFY

WE SAY

Teotihuacan comes with a positively intimidating array of tactical possibilities, and it’ll take you multiple playthroughs to get to grips with the range of strategies it offers. Once you do, though, it’s a precision-engineered assembly of interlocking parts, and there’s a genuine sense of experimentation and discovery as you pull on its various levers to see what happens.

WHAT’S IN THE BOX?

► 12 map tiles

► Four scenario sheets

► 12 investigator sheets

► Six reference cards

► 32 headline cards

► 40 archive cards

► 36 anomaly cards

► 96 event cards

► 72 encounter cards

► 12 ally cards

► 28 item cards

► 10 spell cards

► 26 special cards

► 37 starting cards

► 12 condition cards

► 62 monster cards

► 48 clue/doom tokens

► 42 damage tokens

► 42 horror tokens

► 40 money tokens

► Five anomaly tokens

► 30 focus tokens

► Six dice

► 24 remnant tokens

► 18 Mythos tokens

► 10 marker tokens

► Six activation tokens

► Event deck holder

TRY THIS IF YOU LIKED…THE ORACLE OF DELPHI

Like Stefan Feld’s game of fickle Greek gods, Teotihuacan presents you with a host of interesting ways to score points and challenges you to forge your own path to victory.

READ MORE
Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
€10.99
Or 1099 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue