Shopping Cart -

Your cart is currently empty.
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
EU
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Read anywhere Read anywhere
Ways to pay Pocketmags Payment Types
Trusted site
At Pocketmags you get
Secure Billing
Great Offers
Web & App Reader
Gifting Options
Loyalty Points

MIREMARSH

Squelch squerch, squelch squerch…

MIREMARSH

Squelch squerch, squelch squerch…

Goblins are, without a doubt, fantasy’s ultimate underdogs. They’re small, they’re smelly (probably), they’re very easy to kill, but they’re nothing if not viciously persistent. Miremarsh does little to subvert this species stereotype. In fact, it positively revels in it.

This murky, lurky game of miniature-based, dice-fuelled swamp exploration and combat gives each player a bog-goblin who starts with a specific set of custom dice and a unique power. Poker, for example, can roll an extra die when attacked by the swamp creature which stalks the board, while Lugger can hold one more piece of equipment than the other goblins (each piece providing a precious bonus die). Don’t get too attached to them, though. Because, unless you’re uncommonly lucky, your goblin will die.

The aim is to be the first goblin to complete one of four horrible quests (“Slay the last unicorn”, “Desecrate the halfling’s garden”, and so on), located at each of this strikingly-rendered, double-thickness board’s corners. Or to be the last goblin standing (we’ll come back to that later). However, there’s a time limit, set by the fact that, at the end of each turn, you have to consume – i.e. discard – one of the nine flsh you start with. If you ever need a flsh and don’t have one, you’re out of the game (again, we’ll come back to that).

All your actions are determined by a dice roll at the start of your turn. Roll a foot? That’s a move. Roll an eye? You can turn a tile and spy what random dangers await. Roll a sword? That’s a hit. Roll a pentagram? That’s any action you want it to be. Roll a tentacle? Oh dear: that means the player to your left activates the swamp creature, which moves around the board, inconveniently attacking whoever it comes into contact with.

Most locations, including the quest tiles, require passing a multi-tiered, push-yourluck challenge – usually flghting a creature or dodging a trap. If you don’t have the required symbols on your dice, you can roll the remaining cubes once more. If you fail the challenge, you’re dead.

But you’re not necessarily out of the game. There are other goblins waiting to join the squelchy fray, drawn from a limited deck. Just grab a new set of dice, a new miniature and carry on; perhaps on the very spot your other goblin died, thereby picking up some of their dropped loot, if you’re happy to spend a fish to do so. Although, if the goblin deck’s empty then – you guessed it – you’re out of the game.

Like the green-hued antagonists themselves, Miremarsh is nasty, brutish and short. And, with its dark sense of humour, pretty fun too, if you don’t mind lots of dice-throwing and possibly winning or losing on a single roll. It also involves player elimination, which for many gamers is an understandable no-no. However, the game is calibrated in such a way that this all comes very close to the game’s end, with players dropping out quickly, providing a great burst of climactic drama.

It’s hardly sophisticated, tactical, groundbreaking stuff, but does it really need to be? It’s goblins, innit?

DAN JOLIN

WE SAY

An impressive product with high-quality components (albeit with text that’s a little hard to discern in dim light) whose comedy-fantasy theme is well matched by its breezy mechanics. Though it might be a tad too frothy for some players’ tastes, and it’s hard to strategise when so much depends on the dice.

WHAT’S IN THE BOX?

► Game board

► 42 swamp location tiles

► 19 monster tiles

► 15 goblin miniatures

► Two swamp creature miniatures Five coloured bases

► 23 Custom dice

► 15 Goblin cards

► Nine pet cards

► 14 Knick-knack cards

► Nine spell cards

► 40 equipment tokens

► 20 gold tokens

► Nine bones tokens

► 45 fish tokens

TRY THIS IF YOU LIKED… WELCOME TO THE DUNGEON

Another ‘toony fantasy title that dares its players to push their luck and involves player elimination — though it comes in a much smaller box and will cost you much less.

READ MORE
Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
€10.99
Or 1099 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue