Shopping Cart -

Your cart is currently empty.
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Read anywhere Read anywhere
Ways to pay Pocketmags Payment Types
Trusted site
At Pocketmags you get
Secure Billing
Great Offers
Web & App Reader
Gifting Options
Loyalty Points


We built this city on rocks and, um, fish


We built this city on rocks and, um, fish

Mediterranean trading, you say? Worker placement, is it? At a glance, Fabio Lopiano’s Ragusa is yet another standard-issue Eurogame, complete with quaint wooden components, an attractive VP track-framed board and a gently historical theme – in this case building and bartering in 15th-century Dubrovnik. But, similar to Lopiano’s last offering, Calimala, it offers a rather neat mechanical twist.

Each player starts with a set of buildings, their number determined by the player count. Each turn, one of these buildings is placed in one of six sites located around the perimeter of a hex on the board map, with each hex granting a particular action. It might simply reward a resource, such as wood, stone, olives, grapes and fish (which for some reason can substitute any other resource, if you have enough of them). Or it might be one of several urban districts, such as the market, which allows you to trade with a visiting merchant ship, or the mason, which enables you to place a section of city wall (the aim being to own the longest stretch of wall for extra VP at the game’s end).

Many of these districts allow every house that surrounds it to use its action when a new building is placed there, in clockwise order. If any of those other houses is your own, then you can multiply your gains. If they belong to other players then they, in turn, also get to take the action. It’s a smart way to keep player engagement maximal throughout every round, with downtime virtually non-existent. Not only that, but every time a building is placed, it also triggers the actions of the two other hexes it adjoins, creating a wide variety of effects and encouraging even deeper strategic attention. Plus, if any of these hexes is one of those aforementioned urban districts, any other buildings on those will also be triggered.

After a simple, resource-gathering start, then, the game quickly complicates into a series of cascading action effects. The downside of this is it becomes tough to track what exactly is happening where and to whom, especially as every building placement comes at a resource cost, which it’s all too easy to forget about amid all the who/where/what calculations – especially at high player counts. On the flip side, it is rather less engrossing as a two-player game, while the solo version rather inelegantly requires two dummy players to manage. Clearly, like Catan – and Calimala for that matter – this is truly a three-to-five-player title, with the one- and two-player modes merely bolted-on variants.

Also, despite the ingenuity of its mechanisms, it does lack personality and a sense of drama. Despite its interesting historical context, the theme feels rather vanilla, with no characterbased human factor to latch onto, while it would have benefitted from some form of take-that interaction, like the subversive chicanery allowed by other city-builders, such as Lords of Waterdeep or Citadels. Still, if you like your games to be more puzzly and point-crunchy than theme-y, then Ragusa is certainly worth a visit.



A mechanically impressive game that will be appreciated by Eurogame purists, but if you prefer to really connect with a theme, it may leave you cold.


► Double-sided board

► Five player boards

► 30 resource tracker cards

► 26 ship cards

► 16 bonus cards

► 10 solo cards

► 22 wall pieces

► 66 houses

► 77 towers

► Five wooden discs

► 18 clear beads


Ragusa further explores Lopiano’s interesting take on worker placement, as introduced in his 2017 debut.

Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
Or 1099 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue