Shopping Cart -

Your cart is currently empty.
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Read anywhere Read anywhere
Ways to pay Pocketmags Payment Types
Trusted site
At Pocketmags you get
Secure Billing
Great Offers
Web & App Reader
Gifting Options
Loyalty Points


The team behind Mysterium have done it again


The team behind Mysterium have done it again

Detective Club was a hit at Essen, but that was Essen 2018 and it’s taken over a year for the game to get a proper release in the UK. Given its pedigree – it’s from the same Ukrainian publisher and one of the same designers as Mysterium – that’s a weirdly long time, but the world today is a weird place and if I was them I wouldn’t be putting much effort into pleasing the UK right now either.

Mysterium was a brilliant collision between Cluedo and Dixit that created something greater than the sum of its parts. From its name you might think Detective Club was another riff on a ghostly murder mystery – a whooodunnit, if you like – but you’d be wrong. It is, however, another game that owes a huge debt to Dixit. As in: another big deck of cards with surreal images on them.

I am not a fan of Dixit. I like it fine, with the right people and if there’s nothing more interesting to play. It’s a game that’s fairly satisfying but never tense or exciting, and distinctly lacking in strategy or anything more than informed guesswork.

At first glance and even first play, Detective Club looks like Nevskiy has gone back to the Dixit mine that produced Mysterium and scraped the last of the ore from it. This time it’s the surreal cards smashed into the structure of a spot-the-conpiratorbefore- they-work-out-the-theme game like Spyfall or A Fake Artist Goes To New York.

It goes like this: one player writes a word on all-but-one of the supplied notebooks, and everyone has to play two cards from their hand that fit it – or, if they’re the conspirator, what they think the word might be, based on the cards other people have played. There’s a discussion and everyone votes on who they think the conspirator is, with points for being right and points for the conspirator not being caught.

It’s a really good fit. The surreal cards (brilliantly illustrated by the team at M8I Studio) introduce exactly the right amount of ambiguity for all players, on whichever side, to make even the simplest word into an interesting challenge. The genius of Mysterium lay in the enjoyment of watching people overthinking simple problems and the same is true here: at the moment the truth is revealed half the table slap their foreheads and wonder how they could have missed the obvious clues.

It’s quick to learn and plays reasonably fast, everyone is involved with every card-turn – how does that image fit the theme? might that player be the conspirator? – and it makes you feel clever when you’re doing well, but not stupid when you’re doing badly. It demands a certain amount of focus and concentration, who ultimately wins is hardly important, but everyone will have had a good time. The presentation is polished and elegant, and this would be a nice thing to give to friends as a gift. Unless they already own Dixit.

Setting your game up against an established modern classic like Dixit is a fool’s errand. Dixit has the brand recognition, a Spiel des Jahres win, and cute rabbit meeple. Detective Club can only contend with nice wooden magnifying glasses, scoring tokens instead of a track, and places for two more players. And, I would argue, better and more enjoyable gameplay.

Yet it’s not a challenge to Dixit, it’s more like Dixit+, a game that can sit comfortably alongside its older sibling. You can even play it with your existing Dixit card-decks, if you want a quick expansion – or even the decks from Mysterium too. And while Dixit can run into problems if played with people you don’t know, this works equally well with friends, strangers or both.

Like Mysterium, Detective Club wears its influences on its sleeve but it’s much more than you’d expect from ‘Dixit meets Spyfall’. It’ll be interesting to see where Igames draw the inspiration for their next big release – though if it’s ‘Dixit meets Monopoly’ I’m out.



Easy to pick up and pleasantly social, this is great as an opener or for playing with game-curious friends. Goes well with wine and a selection of cheeses.


► 168 Evidence cards

► 58 Victory point tokens

► 8 Voting tokens

► 8 Player markers

► 7 Notebooks

► 1 Pencil


Well, obviously. But Mysterium fans will enjoy this too: it’s lighter and shorter but tickles the same parts of the brain.

Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
Or 1099 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue