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Let’s come straight out with it, 2018 was a pretty good year for games. Not a great year, or a stupendous one, but it had a steady trickle of potential classics that were sure to catch and tantalise the vast gamut of gaming tastes that make the industry in general so fascinating.

With that in mind we decided that rather than having an almighty ruckus about what was best, who was right (me) and who was wrong (everyone else) we’d just let everyone pick their best games and let us know what made them so great.

So in no particular order, let’s jump right in.

Nick Cowen

@ witenoyze

*Hitman 2

IT WAS with no small amount of joy that stealth aficionados greeted the news that Hitman 2 would indeed see the light of day, after developer IO Interactive was dropped by publisher Square Enix. Until Warner Bros. I stepped in there was the genuine fear players may have seen the last of Agent 47.

Hitman 2 doesn’t really take a massive leap forward from its predecessor.

There aren’t many new features, mechanics or toys to play with, but the variety of options players have to pull off assassinations in the game’s six missions – which arrive all at once in Hitman 2 – is absolutely huge. It’s quite simply impossible to enjoy every lethal delight each mission has to offer in a single play-through. This means that not only are players encouraged to explore their surroundings and exercise their creative juices when they tackle a mission, it also means the game’s replay value is off the charts. You could become lost in Hitman 2 for months.

This replay value, incidentally, is amplified and expanded by user generated content, the sniper assassin pre-order bonus (which was bundled into the game on release) and the elusive targets – same deal; they pitch up for about a week, players have one crack at them and then they’re gone. Best of all the game’s plot and gameplay keep the Hitman series’ signature humour (largely missing in Absolution) is present and correct here. Once again, you and Agent 47 are the best comedy double act in the gaming medium.


THE FIRST game from a South African developer to land on the Nintendo Switch, Semblance comes on like the illegitimate child of Mario and Play-Doh. Players control a tiny little blob-like creature –known from now on as Squisjy - whose world has become covered with an unexplained crystalline infestation. In order to remove it, the player needs to guide their companion to several nodes through different levels filled with platforms, puzzles and the odd trap in order to cleanse the infection.

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About Checkpoint Magazine

Welcome to Checkpoint, a new feature-led digital, interactive gaming magazine. THIS IS THE LAST OF THE CURRENT VOLUME - CHECKPOINT MAGAZINE WILL BE BACK AT THE END OF MARCH AND WILL BE FREE! The magazine is aimed at any gamer with an interest in gaming, the influences of gaming culture, the impact gaming has on society and, of course, will cover expected content such as reviews, interviews, previews and events. In this magazine you'll find video, audio and animation built in to give you more ways to interact with the content. We'll have regular features with industry legends and op eds on the way gaming is becoming a massive influence in popular culture and every day life. In this issue: We look at last year's gaming offerings as well as explore in more detail some of the bigger games of the year. We've also got some very exciting news, so make sure you read through to the end!