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THE CHANGING FACE OF PUBLISHING IN GAMES

In recent years, games publishing has seen a shift from the big beasts to the indies. Rising indie publisher and developers Denki and Echo Chambers lift the lid on modern indie games publishing

GAMES PUBLISHING has always been a bit of a funny business. In fact, publishing of any kind has always been a little tricky. But trickier so for games; it’s an industry which constantly flows and ebbs, rapidly responding to the expectations and requirements of its audience.

Like any other creative industry (literature, music, movies, TV et al), publishing requires two main elements: a) content and b) an audience for that content. And, as in the other creative forms, publishing is not creation; it’s facilitation. The creatives do the work and the publishers deal with the logistics, marketing and the rest.

That said, however, gaming does fall under a slightly different category. Technology gets exponentially better every year, which then fuels the gaming industry to make better, more immersive experiences. This then feeds back into the wider technology pool. One could argue the advancement in video game technology has been more impactful on society than any other industry. From AI learning to applications of VR, a lot of modern-day technology has some connection to gaming.

A multitude of platforms

The way we game and the number of games that are available to us across the variety of platforms today is something that didn’t even exist 10 years ago. As a result, we’ve seen a huge jump and advancement in the publishing model. No longer is the gaming world dominated by the big players – the EAs and Activisions of the publishing world. We’ve seen a shift, not only to the platformholders, but a revolution in indie publishing. A number of new platforms have also exploded on to the scene – not least the Apple App Store – which I largely attribute to the proliferation and normalisation of gaming. Those new platforms allow anyone now to publish their games and get them out to wider audiences.

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About Checkpoint Magazine

Welcome to Checkpoint and thank you for checking us out! We are the original feature-led digital, interactive gaming magazine and now we're totally FREE! The magazine is aimed at any gamer with an interest in gaming, the influences of gaming culture, the impact gaming has on society and, of course, will cover expected content such as reviews, interviews, previews and events. In this magazine you'll find video, audio and animation built in to give you more ways to interact with the content. In this issue: We look family gaming, co-op gaming and indie publishing and developing. There's a lot to learn here with some exceptional interviews and a load of interactivity too!