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A look at gaming across society, culture and politics
Tamer Asfahani Editor-in-Chief


WELCOME to the latest issue of Checkpoint Magazine and welcome to all our new subscribers, we’re so glad you could make it and are enjoying the magazine. Before we get into it, there’s some housekeeping that we need to address. First of all, we’ve shifted our schedule a little as a result of the global outbreak (although it’s not yet officially endemic, we predict it will be within a few weeks) of Covid-19, or the coronavirus. We thought it might be more appropriate to tackle the issue of zombies in games as a result, you know. Globally we’re seeing ghost cities, travel bans and restrictions on gatherings for events. The most notable for us has been GDC this year, and we’ll come on to that a little bit later on. But the Geneva Motorshow has also been cancelled and there are bans in France for gatherings over 5000 people. This is a pretty serious thing, but the scariest thing about Covid-19 is its long incubation period and the fact that it is highly contagious. So please, do be careful and vigilant. Currently, and with the statistics we have access to, we know that there is a mortality rate of around three percent, and (as far as we know) there has to be underlying health issues for it to be deemed as dangerous.

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About Checkpoint Magazine

Welcome to Checkpoint and thank you for checking us out! We are the original feature-led digital, interactive gaming magazine and now we're totally FREE! The magazine is aimed at any gamer with an interest in gaming, the influences of gaming culture, the impact gaming has on society and, of course, will cover expected content such as reviews, interviews, previews and events. In this magazine you'll find video, audio and animation built in to give you more ways to interact with the content. In this issue: We look at zombies as Covid-19 spreads throughout the world. With a plethora of zombie games to play across multiple devices, we look back (and forward) to some of our favourites.