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Learn STRATEGIES from games that apply to real life

Photo by Matilda Wormwood, Pexels

You may choose to ignore the oncoming waves of attacks in Command & Conquer (C&C) and focus on defence, but it won’t be long before your overrun

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Checkpoint Magazine
Issue 22: Strategy
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


In This Issue
CHECKPOINT
– A look at gaming across society, culture and politics
BRIAN FARGO
After building up Interplay up into one of the games industry’s powerhouse publishers, Brian Fargo is an undoubted giant of the industry. But above all else, he’s a developer, who helped define RPGs as we know them. Happily, he’s still making them, with the glorious Wasteland 3 his most recent effort
CHECKPOINT EXCLUSIVE
Exclusive access to Wasteland 3’s history – written and read by Brian Fargo
How strategy games migrated from PC to consoles
It wasn’t easy for strategy games to make the shift from PC to console. The makers of Iron Harvest and Wasteland 3 explain to Tamer Asfahani how they made that jump
Starcraft: not so much a game as a cultural game-changer
Nick Cowen describes how Blizzard’s RTS Starcraft, a classic strategy game, somehow managed to generate real cultural change, train AIs and kick off the esports revolution
CHECKP INT
– across the platforms
GREAT STRATEGY GAMES YOU PROBABLY MISSED
Strategy games seem to be incapable of hitting the headlines these days, but that doesn’t mean great new examples of the genre aren’t being released. Here are seven great recent strategy games that may well have passed you by
KILLING TIME
There’s nothing like a classic game, and what could
–A HISTORY OF STRATEGY GAMES
Taking their cue from ancient board games, strategy games are among the most diverse and influential of genres. Lee Abrahams charts their evolution