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View Issues
Edge
November 2022
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


EDGE
Removing the rough edges from the good old days
When Namco released Museum Vol 1 in 1995,
EDGE
EDITORIAL Tony Mott VHS archivist Chris Schilling
Knowledge
Going for gold
As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?
Power down
With an energy crisis looming, which games and features are the most costly?
Small wonders
How the Tiny Teams festival gives solo devs and micro studios their moment in the sun
FESTIVAL HIGHLIGHTS
The next big things to come from Tiny Teams
PULP FICTION
Explore a folkloric landscape hand-crafted from paper in A Most Extraordinary Gnome
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we’re weren’t doing everything else
Dispatches
DISPATCHES NOVEMBER
Dialogue
Trigger Happy
Shoot first, ask questions later
Alternate Reality
Notes from videogaming’s borders
Title case
We’ve been thinking a lot about names this
Hype
DEAD ISLAND 2
After almost a decade, Deep Silver’s zombie sequel rises again
FLOCK
A model of herd composition
MOONBREAKER
Subnautica’s developer turns its hand to tabletop-inspired tactics
FOREVER AGO
A road trip down memory lane
THE DIOFIELD CHRONICLE
Dioramas meet dire circumstances in this realtime strategy RPG
THE EXCAVATION OF HOB’S BARROW
Will you dig this point-and-click folk-horror fable?
ARCANE ASCENT
Portal meets The Climb in this VR puzzle-platformer
Features
CRIME OF THE CENTURY
How Creative Assembly evolved from Isolation to getting the gang together for the ultimate pop-culture heist
EDGE
www.magazinesdirect.com/EDG/A77T
PAPER TRAILS
How developers and fan cartographers alike are charting new horizons in videogame maps
ONE MORE TURN
Inside the compulsion loop: is the gamification of games good for our health and theirs?
THE MAKING O F. . .
NORCO
BROKEN RULES
From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging
Where the heart is
Perhaps it has something to do with the fact
Metroid Prime 3: Corruption
A flawed sequel says it best when it says nothing at all
The Last Of Us Part I
A progress report on the games we just can’t quit
Play
Saints Row
Developer Volition Publisher Deep Silver Format PC,
Post Script
Is Saints Row’s approach to game difficulty the future of player-regulated challenge?
Rollerdrome
Developer Roll7 Publisher Private Division Format PC, PS4,
Post Script
In a year of brilliant repetition, why does Rollerdrome feel like it’s spinning its wheels?
Hard West 2
Developer Ice Code Games Publisher Good Shepherd Entertainment
Two Point Campus
Developer Two Point Studios Publisher Sega Format
Ooblets
Developer/publisher Glumberland Format PC (tested), Switch, Xbox One
Soul Hackers 2
Developer Atlus Publisher Sega Format PC,
Cult Of The Lamb
Developer Massive Monster Publisher Devolver Digital Format
Hindsight
Developer Team Hindsight Publisher Annapurna Interactive Format
Kirby’s Dream Buffet
Developer HAL Laboratory Publisher Nintendo Format
South Of The Circle
Developer State Of Play Publisher 11bit Studios
Cursed To Golf
Developer Chuhai Labs Publisher Thunderful Format PC
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