Official Xbox Magazine (UK Edition)  |  February 2016
GEARS OF WAR 4
Gears of War’s multiplayer was a watershed moment for Xbox Live. Gruesome and barbaric, yet also cool and methodical, Epic’s handsome ogre of a shooter is the original ‘Halo killer’, knocking Halo 2 from its coveted leaderboard top spot a year ahead of the epoch-defining Call of Duty 4: Modern Warfare. It also very nearly didn’t happen. In the run-up to E3 2006, the game’s single player campaign was just about coming together. There was still disagreement over features, with Microsoft Studios then boss Peter Moore expressing reservations about the family unfriendly savagery of Gears’ signature weapon, the Lancer chainsaw rifle. But the fundamentals a cover system based on that of cult PS2 title Kill Switch; a squad-driven campaign; an exquisitely trashed, vaguely European urban setting, were more or less in place. PvP was another matter.
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