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Harry Potter: Hogwarts Battle

If you had told us that a new Harry Potter spin-of would turn out to be one of the most surprising and satisfying gateway deckbuilders of recent years, we would’ve assumed you had been chugging one too many pints of butterbeer. Then Hogwarts Battle apparated onto our table and cast its spell over us. Hogwarts Battle is in so many ways deckbuilding by the numbers. Taking control of Harry, Hermione, Ron or Neville, players start with a small selection of spells, items and allies (slightly tailored to each character, so Harry gets Hedwig while Hermione has the Time-Turner and Crookshanks, for example) and magic up influence (resembling knut coins) in order to acquire cards from a central board and gradually bolster their power. Hardly revolutionary, we’ll accept.

More powerful cards can be used to attack a gauntlet of villains who, along with Dark Arts events drawn each round, will dish out damage to the heroes and gain control over a series of locations. The heroes can’t die, but getting stunned means another control token going on the current location – if the final location falls, it’s game over. As more villains combine powers and things chain together, the action can get surprisingly tense. There’s a good variety of events and abilities that can pop of, but they’re all grounded by an easy-to-grasp flow that means player turns and spells bounce back and forth with a joyous swiftness – a single match can be got through in under an hour easily, and you’ll immediately want to continue. Part of the reason for this is that, unexpectedly, Hogwarts Battle has taken a leaf out of the spellbook of legacy games. There are seven boxes to open over the course of the game’s campaign-like structure, loosely following the plot of JK Rowling’s seven novels (despite the visuals being based on the eight films) and steadily introducing new cards and even gameplay mechanics. While locations are specific to each chapter and represent the main set pieces of the movies, each fresh batch of villains, items, spells and characters are mixed into their respective decks for future matches and drawn at random, resulting in a kind of remixed ‘greatest hits’ feel to proceedings. Without giving too much away about exactly what each box contains – that’s half of the fun of playing through, after all – following the rough structure of the books works perfectly with the deckbuilding action. As the heroes progress through Hogwarts, their character cards are eventually replaced by their older selves, unlocking more advanced innate abilities and other surprises in addition to the growing reserve of cards available for purchase. fiings never go too far into left Theld, but there’s a real sense of reward and progression to opening the next package after a hard-fought victory.

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Tabletop Gaming
February 2018 (#15)
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


REGULARS
Welcome
Could 2018 be the biggest year yet for board games?
At a Glance
Play the latest from the makers of Ticket to Ride, Catan, Pandemic, X-Wing and more at Tabletop Gaming Live 2018
First Turn…
Before he set about Terraforming Mars, the Swedish designer and his creative family were already reaching for the stars with his debut title, Space Station
10 of the Best
Agricola and A Feast for Odin creator Uwe Rosenberg
Role Call
As 2018 rolls on, we’re battling our way through multiple new books for Conan and a pair of promising scif-fi releases
All the Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
My Favourite Game
After causing a Fiasco and busting through Ghost Court, the indie roleplaying designer admires the ‘less is more’ brilliance of streamlined storytelling RPG Archipelago
Have You Played?
Harvest the rewards of Uwe Rosenberg’s magnificent farming Euro and let it worker-place its way into your heart
Kickstarting from Scratch
With its creative gameplay pinned down, Holly Gramazio and her team embark on a search to put the ‘art’ in Art Deck
Play it smart
Life on Mars? Settling the Red Planet may still sound like sci-fi, but ambitious games like Terraforming Mars are increasingly taking inspiration from real life
Tabletop Time Machine
One of the most famous and instantly recognisable board
FEATURES
Batman: Gotham City Chronicles
After hacking and slashing its way through Conan, Monolith is taking on the Caped Crusader and pals in Batman: Gotham City Chronicles. It’s going to be Batfantastic…
Making Miniatures
From the metal models of wargames to the plastic pieces finding their way into more and more board games, miniatures are everywhere. But how are they actually made? We follow the entire process from start to Finish
How We Made
The swan song in Martin Wallace’s deckbuilding trilogy brings to a close a tale spanning hundreds of years, from historical warfare to the colonisation of space. With the next chapter of his own story just beginning, the designer looks to the stars
Evolution
Games aren’t just fun – they can also help you boost your brainpower. Professors and students tell us about the cranium-cramming benefits of Darwinian delight Evolution
Masks of Nyarlathotep
More than 30 years after it debuted, Call of Cthulhu’s Masks of Nyarlathotep remains one of the greatest roleplaying adventures ever created. With the globetrotting horror tale returning to drive a new generation of players insane, we revisit a true classic
The 7th Continent
As the choose-your-own-adventure epic approaches its Finale, co-creator Bruno Sautter considers what’s next
Hearthstone
Hearthstone has taken the world by storm with its digital take on collectible card games. Its latest expansion sees it tackle another tabletop favourite: the dungeon crawler. But can an app really live up to the experience of physical gaming?
PLAYED
Battle for Rokugan
Legend of the Five Rings expands with an excellent area control spin-of. Or are we just bluffng?
Charterstone
The latest effort from the creator of Scythe builds beautifully on the legacy genre
Pandemic: Rising Tide
this waterlogged take on the co-op classic gets bogged down in extra admin
Genesys
A blank slate to build on
First Martians: Adventures on the Red Planet
”Houston, we have a problem. And another. And another…”
Gaia Project
An exquisitely taxing zero-gravity balancing act
Khan of Khans
Can you teach an old duck new tricks, as a venerable background meets modern card gaming?
A Game of Thrones: Catan – Brotherhood of the Watch
High wall, high price
Legacy of Dragonholt
Choose your own adventure in the world of Runebound
Fallout
Atom bomb baby or nuclear waste?
Tales from the Loop: Our Friends the Machines & Other Mysteries
Prepare to be thrown for a loop
Through the Desert
Don’t eat tasty-looking camels, kids!
Fog of Love
Commit yourself to one of the most unique gaming experiences in years
Star Saga
Will the sequel to Dungeon Saga let you play among the stars?
Smile
Lucky to leave you smiling
Breaking Bad: The Board Game
Designer: Antoine Morfan, Thomas Rofidal | Artist:
Who Should We Eat?
Designer: Mike Harrison-Wood, Chris MacLennan | Artist:
HOBBY TIPS
Painting guide
Space: the final frontier. Join us on our continuing mission to explore strange new worlds, seek out new life and new civilisations, and boldly paint where no brush has gone before as we spruce up the TNG models for the Trekkie RPG
Dungeon Master’s Guide to Roleplaying
Cor blimey, guv’nor! Learn how’ta make yer non-player characters come ter life with a lemon squeezy addition: their own distinct voices
COMMUNITY
Event Report
Aaron Lawn chats about moving the north Wales meetup to a youth hostel and why the gloomy start of the year is the best time for gaming together
Shop Spotlight
Mick Paget talks about the store’s move from Buntingford to Stevenage and why some people visit even if they don’t plan to play