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Digital Subscriptions > Tabletop Gaming > March 2018 (#16) > Tristan Hall

Tristan Hall

After triumphing with last year’s epic fantasy Gloom of Kilforth, indie designer Tristan Hall returns to re-make history

1066 AND HALL THAT

The Domesday Book provided inspiration on what strength each character should have

It all started in one evening in April 2000, with a rant on Have I Got News for You. The satirical current affairs show did a bit on the Pokémon collectible card craze, which made headlines in the UK after some schools banned kids from trading their gengars and magikarps. Panellist Ian Hislop went off into a glorious rant, bemoaning the fact that modern sprogs “can’t remember five countries and their capital cities, but just about every child can tell you that charmeleon evolves into charmander”. He concluded by announcing an idea for a CCG of his own: “These medieval history cards that I think are going to be a big hit in the playground.”

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About Tabletop Gaming

Dive into March’s issue of Tabletop Gaming read our whopping exclusive interview with Blood Rage mastermind Eric Lang about his next legendary strategy game, the incredible Rising Sun. You won’t want to miss it! As Pandemic turns 10 years old, we catch up with series creator Matt Leacock and some of the designers, artists and publishers that helped bring the groundbreaking co-op hit to life, hearing how a simple idea became one of the biggest board games of all time. Also taking a look back is Francis Tresham, the inventor of original empire-building epic Civilization. In a rare interview, he tells us about turning his fascination with history into a brand new genre and the lasting legacy of the game almost four decades on. The next instalment in our ever-popular How We Made feature meets up with Splendor designer Marc André to peek behind-the-scenes of his chip-collecting gem, discovering how his childhood hatred of chess and love of maths inspired one of the most absorbing card games in years. There’s plenty more to discover inside the latest issue of Tabletop Gaming, from tips on taking a board game holiday and a look at Legend of Korra sports game Pro-Bending Arena to new columns diving deep into indie games you might’ve missed and the history of the tabletop’s most influential mechanics. Not to mention our regular buffet of hobby tips, designer interviews and more. Of course, there’s no shortage of reviews, either – this month we give our definitive thoughts on Dinosaur Island, Escape the Dark Castle, Altiplano, Transatlantic, Favelas, Dungeon Draft, Kitchen Rush, Elite: Dangerous RPG, Empires, Nusfjord, Time Barons, Coaster Park and many, many more.
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