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Digital Subscriptions > Tabletop Gaming > May 2018 (#18) > Rise of Queensdale

Rise of Queensdale

Sick monarchs, stickered dice and a tiny purple plunger: Inka and Markus Brand’. The Rise of Queensdale is a curious tale told with plenty of quirk. Could it prove to be the best competitive legacy game yet?

ALL RISE

Inka and Markus Brand are no strangers to success.

The revered German designer couple already have two Kennerspiel des Jahres wins to their names, for 2012’s innovative worker placement title Village and escapethe- room series Exit. The Game, which began in 2016. But their latest project, The Rise of Queensdale, could pull off an even more impressible feat, hoping to shape the stillmalleable legacy genre into a brand new form.

Exit. The Game experimented with legacylike elements, requiring players to cut up or draw on the cardboard contents of each standalone box as they raced to solve a book of puzzles and decode hidden codes within an hour time limit. Despite their destructible components and single-play-only format, the Exit games lacked the evolving gameplay and narrative core central to the genre defined by games such as Pandemic Legacy and Gloomhaven. As such, Queensdale could be considered the Brands’ first fully legacy game, created from the ground up to tell a story rather than reframing existing gameplay, as legacy godfather Rob Daviau’s Risk, Pandemic, Ultimate Werewolf and Betrayal at House on the Hill spin-offs have done.

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About Tabletop Gaming

It’s time to play the game of thrones in the May issue of Tabletop Gaming magazine, as we venture into Westeros with A Song of Ice and Fire: Tabletop Miniatures Game. Get an exclusive look at the sprawling battle game and hear from its co-creator about tackling George R.R. Martin's epic series of fantasy novels and making it a wargame like no other in our massive lead interview. Moving from fantasy to sci-fi, we blast off with a first look at Eclipse: Second Dawn for the Galaxy, the much-anticipated sequel to the acclaimed 2011 space strategy hit. Creator Touko Tahkokallio tells us about making the massive game even bigger and reveals what’s in store for both old fans and newcomers alike. Whether you’re headed to Birmingham’s NEC this June for the 2018 UK Games Expo or not, you won’t want to miss our round-up of must-see games at the show – including a surprise appearance from Noggin the Nog! After reinventing ‘80s sci-fi, the creators of RPG phenomenon Tales from the Loop return with their nostalgic take on classic fantasy roleplaying. We venture into Forbidden Lands to find out how the game combines the best of the past with modern sensibilities for a truly stunning experience. There’s plenty more to enjoy, including a look at the making of rom-com board game Fog of Love, a preview of competitive legacy game The Rise of Queensdale and a chat with quirky British party game studio Big Potato. We also have the first part of our Star Wars: Legion painting guide, offering essential tips on bringing your army of stormtroopers, speeder bikes and AT-STs to life. All this, plus our thoughts on the biggest games you should be adding to your collection, with reviews of The City of Kings, Munchkin Collectible Card Game, Empires of the Void II, Star Wars: Dawn of Rebellion, You’ve Got Crabs, Dark Souls: The Card Game, Dungeon Alliance, Sonar and more. It really is the best way to get your summer started early!
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