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Digital Subscriptions > Tabletop Gaming > October 2018 (#23) > Gladiatores & Gorus Maximus

Gladiatores & Gorus Maximus

Two new card games both aim to capture the cut and bloody thrust of Roman gladiatorial combat – but in very different ways

INTO THE ARENA

Jason Maclean Jones’ entry into the gladiatorial-combat card game arena started with a series of playground scraps.

Not real childhood punch-ups, we should point out – rather his experience as a student playing 1996’s Lunch Money, a card game that simulated juvenile breaktime brutality. Not as effectively as Jones would have liked. “It was a germ of a good idea, but I felt it was extremely clunky in the way the cards linked to each other,” says Jones, a Stirlingbased former environmental manager and orchid merchant who now runs Bad Cat Games.

“It was not long after that I thought it could be made better, and the idea of arena combat with gladiators immediately sprung into my head. I thought it would be awesome if you could play a visceral, brutal card game where you’re right there, flighting for your life, and every card matters, with you chaining combat moves.”

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