FEATHER TOUCH Introduced in Houdini 20, the feather tool is great for realistic birds or fantasy beasts
Being a 3D generalist isn’t an easy path. It requires constant learning and adaptation to a variety of fields, but for those driven by curiosity and a thirst for knowledge, it’s a rewarding journey. Each day presents new challenges and opportunities for growth, which pushes us to expand our skill set and explore unfamiliar territory.
For me, the best part of taking on the generalist role lies in the chance to constantly learn new skills and put them to the test across different 3D domains. For example, the versatility of Houdini allows me to create environments, grooming, scattering systems, crowd simulations, procedural systems, and so much more.