Decisions, decisions…
The games that used to shout loudest about their focus on player choice generally presented us with laughably binary moral decisions – the equivalent of being asked whether you want to rescue a litter of adorable puppies, or else put them in a sack and throw them into a river, with a lit stick of dynamite for good measure. Even so, there was something appealing in seeing the consequences of our responses reflected in tangible ways, though it’s clear that videogames have since grown much more sophisticated in the ways they allow us to make meaningful choices that affect both story and systems.