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A second Tomb Raider Remastered trilogy tries to redeem LARA’S CURSED ADVENTURE
While every game should be preserved, not even a masterful team can turn fool’s gold into true buried treasure. That seems a fair takeaway from the second Tomb Raider Remastered trilogy, released in February, and featuring the less-loved latter three of Core Design’s Tomb Raider games, including Angel Of Darkness.
I asked Jordan Reese, product manager at Aspyr, whether remastering all six games was the initial plan, especially considering how Lara’s reputation began to crumble a bit after her third outing. He confirmed that they were in for the long-haul from the start. “Remastering the entire collection of classic Tomb Raider games was our goal from the start, so we’re really happy with where we’ve gone with Tomb Raider I-VI Remastered,” he said.
It’s a fine plan on paper, but he does undersell the challenge in redeeming Tomb Raider: Angel of Darkness, one of the most famous flops in gaming history, and very nearly the death of one of the best-known franchises.