Q&A: CREATING A SONIC BEATER
Mark Cerny on making that difficult second album
What pressures did Sonic 2’s short deadline create?
If I recall properly, the first game took 14 months. To try to create the sequel in nine months – with a culturally divided team – was really stressful.
Given the commercial importance of a sequel, did upper management take an unusual interest in the project? If so, how?