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Digital Subscriptions > Tabletop Gaming > December 2017 (#13) > The Expanse

The Expanse

The Expanse’s success as a series of novels and TV show has led to a tabletop tie-in and RPG, but the sci-fiphenomenon actually began life as a game. We tell the story of how it navigated the leap between worlds


TV show The Expanse is a sci-fidarling that comfortably fills the gap between the utopian universes of Star Trek and the dread-filled tension of Battlestar Galactica. Part of the series’ success and critical acclaim is due to its diverse characters and universe-changing mysteries, but the other part is its world-building. It is complex and layered, yet – like all good sci-fi– it feels distinctly truthful and relatable to us, the state of our world and how we live today.

The story of how The Expanse came to be has a surprising origin that began, in part, on the tabletop. Before it came to the screen it was a popular book series by James S.A. Corey – a pen name for a collaboration between writers Ty Franck and Daniel Abraham. Before then, it was an RPG and, even before that, it was supposed to be a video game. At the very beginning of it all, though, it was simple a made-up world living in the mind of a sci-fidevotee.

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About Tabletop Gaming

In December’s issue of Tabletop Gaming we have an exciting first look at massive miniatures game Star Wars: Legion, as its designers tell us about recreating the battles of the original trilogy on the tabletop. As 2017 draws to a close, we’ve rounded up the 10 very best games of the year . We’ve also asked some of the biggest designers from around the world of gaming to chip in with their own picks for 2017. The sci-fi excitement continues with a close look at the return of legendary strategy epic Twilight Imperium. We chat with the game’s original creator and the designers who inherited its legacy to find out what’s new in fourth edition. Plus, we give our definitive verdict in the reviews section! If you want even MORE sci-fi, we reveal how phenomenal series The Expanse went from the tabletop to TV and back again. If fantasy’s more your style, we’ve spoken with the studio behind not just one, but two, upcoming roleplaying games based on the Warhammer universe. Cubicle 7 explains how Fantasy Roleplay and Age of Sigmar are shaping up to be something special indeed. Still hungry for more? Allow us to satisfy your appetite with an in-depth look at how Euro masterpiece Food Chain Magnate was made, with a little help from the founders of renowned studio Splotter. Speaking of renowned designers, the creator of World War II classic Axis & Allies is back with his biggest wargame simulation yet – Larry Harris tells us all about his plans for War Room. Of course, we haven’t ignored the fact that Christmas is fast approaching. This issue’s 10 of the Best list is a special Christmas gaming gift guide, so you can find the perfect tabletop-themed prezzie for the special people in your life (or just yourself – after all, you’re special too!). That’s just the beginning of what’s in store inside our first monthly issue – dive in!