Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
GB
Pocketmags Digital Magazines
   You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > February 2019 (#27) > Anomaly

Anomaly

Last year’s Decrypto announced Thomas Dagenais-Lespérance as the inventive designer of the moment. Now he’s following his brain-twisting word puzzler with the galaxy’s most high-stakes game of hide-and-seek

COMPOSING NEW CLASSICS

Anomaly is more combat- focused than many hidden movement games, with student players able to fight back against the creature chasing them

When Thomas Dagenais- Lespérance says his career as a game designer started with the classics, he doesn’t mean Ticket to Ride, Catan and Carcassonne. He doesn’t even mean Monopoly, Go or chess – or any game at all, for that matter.

The Canadian creator was instead motivated to start making games by the unlikely inspiration of classical music, which he had studied at university before going to work in a music school. But faced with a crisis of confidence and a dwindling musical output, Dagenais-Lespérance found himself increasingly unsure about where to direct his creative urges.

“Composing music, there was something a bit stressful about it,” he says. “Through university you meet all those very, very talented people. I started music quite late and there was that feeling that I guess I wasn’t good enough. I would see a lot of people who had started music at five years old or something like that and had perfect ear and it was like, how can I compete?”

READ MORE
Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - February 2019 (#27)
If you own the issue, Login to read the full article now.
Single Issue - February 2019 (#27)
£5.99
Or 599 points
Annual Digital Subscription
Only £ 3.50 per issue
SAVE
42%
Was £59.99
Now £41.99

View Issues

About Tabletop Gaming

Res Arcana: Race for the Galaxy designer Tom Lehmann conjures up his next magical card game. We’ve got a first look! Wingspan: As Elizabeth Hargrave’s gorgeous strategy game takes flight, the designer tells us about bringing 170 (!) unique birds to her major debut. Anomaly: Having unscrambled party fun in Decrpyto, Thomas Dagenais-Lespérance fights for survival in his tense sci-fi board game. Designer duos: In the spirit of Valentine’s Day, we hook up with the perfect pairs behind some of gaming’s best experiences. Reichbusters: Project Vril: Time of Legends studio Mythic returns to smash zombie Nazis in its OTT co-op game. How We Made Hive: John Yianni on the unlikely success of his phenomenal insect-filled abstract game. Build: Meet the 12-year-old British designer whose Geography homework became a board game that could change the world Cubiko Games: Gavin Birnbaum has been crafting beautiful wooden games for the last decade. We catch up with the designer as his ingenious auction game Q.E. expands his cult success. Reviewed: Gen7: A Crossroads Game Pandemic: Fall of Rome Warhammer 40,000 RPG: Wrath & Glory Harry Potter Miniatures Adventure Game Western Legends Forbidden Lands RPG Shadows: Amsterdam Judge Dredd: The Cursed Earth Cerebria: The Inside World Passing Through Petra Duelosaur Island AuZtralia Newton Alone Gugong + more!