Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > Issue Nine – Apr/May '17 > THE DUNGEON MASTER’S GUIDE TO… BUILDING AN RPG CAMPAIGN


Our ongoing column focuses on providing tips, guidance and advice to Dungeon Masters as they establish their own worlds to run campaigns in. Some of the advice will be specific to the latest fifth edition of Dungeons & Dragons, but the majority of the concepts are applicable to any setting, game or ruleset that you prefer. The second entry in the series looks at the first steps of creating a world

Welcome to the second entry of the Dungeon Master’s Guide to Building an RPG Campaign! In the previous first entry of this column, we spent all of our time discussing the high-level notions of what it means to build a custom adventure, topics that you should keep front of mind and what you can do to help the adventure stay focused on the players. Now, it’s time to extend some of those ideas a bit further and look at how they can be applied to an actual roleplaying setting.

The majority of roleplaying game adventurers, especially if they take place in a fantasy setting, are derivative at this point in time. Rather than trying to create a completely original and groundbreaking tale that will keep players guessing at each and every turn, it’s more important to establish a fun and dynamic playground for them to go out and create their own stories in. The most memorable moments from any campaign – officially written, custom or otherwise – are always those that occur organically through player interaction. It’s important to always remember that.

Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - Issue Nine – Apr/May '17
If you own the issue, Login to read the full article now.
Single Issue - Issue Nine – Apr/May '17
Or 599 points
Annual Digital Subscription
Only £ 3.50 per issue
Was £59.99
Now £41.99

View Issues

About Tabletop Gaming

EXCLUSIVE INTERVIEW DARK SOULS THE BOARD GAME Prepare to die (again) as the unforgiving video game series comes to the tabletop UK GAMES EXPO This year's must-see games INSIDE THE SECRET BOARD GAME MAKER We meet the team that brought Pandemic, Terra Mystica and Scythe to life BLOOD BOWL vs GUILD BALL Two of the top fantasy football titles battle it out BEST OF BRITISH Warlord games on working with UK pop culture icons Doctor Who and 2000 AD PLAYED Aeon's End Power Grid: the card game Mechs vs Minions Tails of Equestria Cottage Garden Vinhos Deluxe Bloodborne Doom and more...