GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
13 MIN READ TIME

How We Made

Roll as quick as you can to make it out alive from Kristian Amundsen Østby’s breathless co-op challenge. It’s time to face the music…

ESCAPE THE CURSE OF THE TEMPLE

Players discover the temple’s changing layout as they reveal new tiles – and inevitably end up stuck in the rooms

For the most part, board gaming is a pretty laid-back hobby. While plenty of games explore action-packed themes of war, disaster or battles between giant robots, the actual act of play tends to involve sitting sedately around a table, following a set turn structure and patiently waiting for the chance to make your next move.

2012 release Escape. The Curse of the Temple turns all of those assumptions on their heads. A hectic game of co-operative dice-chucking, it’s raucous, unpredictable and packed with nail-biting tension. It hands players control of a party of adventurers trapped inside a lost shrine, and uses a combination of co-operative challenge and real-time gameplay to create one of the most exciting experiences you can have on the tabletop.

We spoke to its designer, Kristian Amundsen Østby, to uncover the secrets behind the game’s creation.

TICKING CLOCK

Growing up in Norway, Østby was exposed to games from an early age.

“As a kid I played a lot of different games,” he says. “I played whatever was available in the toy stores, and whatever I could find on the shelves when we travelled abroad. In the 1980s, the selection actually wasn’t so bad, as some Swedish publishers translated and distributed foreign games to Norway, so I played things like Hare & Tortoise, Ave Caesar, HeroQuest and Inkognito. Then I discovered American imported games such as Diplomacy, Civilization, and Cosmic Encounter.

“I also sporadically toyed with designing my own games. When I was 16 I got my first game published – more due to lucky circumstances than anything else. It was a very simple deduction game called Codebreaker where you played with a pen and paper and had to guess a sequence of numbers. I later learned that it was similar to Mastermind, but quite a bit simpler.”

This early success encouraged Østby, and he continued to work on game designs, including 2010’s light business strategy game Hotel Samoa and the family-weight 2011 release Mammut, about ice-age mammoth hunters. But it was in 2012 that he produced his most popular release to date.

Escape. The Curse of the Temple cast players as adventurers trapped in an ancient South American ruin. It handed them handfuls of chunky plastic dice, with different symbols allowing them to move their explorers around the temple complex, discovering new rooms as they went. Each room was represented by a tile from a randomly shuffled stack, which created a huge variety of board layouts that would incrementally grow as players discovered new locations.

Read the complete article and many more in this issue of Tabletop Gaming
Purchase options below
If you own the issue, Login to read the full article now.
Single Digital Issue January 2019 (#26)
 
£6.99 / issue
This issue and other back issues are not included in a new subscription. Subscriptions include the latest regular issue and new issues released during your subscription. Tabletop Gaming
Annual Digital Subscription £64.99 billed annually
Save
23%
£5.42 / issue
PRINT SUBSCRIPTION? Available at magazine.co.uk, the best magazine subscription offers online.
 

This article is from...


View Issues
Tabletop Gaming
January 2019 (#26)
VIEW IN STORE

Other Articles in this Issue


REGULARS
Welcome
January is a time for resolutions – and breaking them.
At a Glance
KEYFORGE, KINGDOMINO, PANDEMIC AND X-WING STUDIOS RETURN FOR TABLETOP GAMING LIVE 2019
First Turn
The T.I.M.E Stories master quantum-leaps back to the creation of his time-travelling phenomenon
10 of the Best
As the New Year kicks off, we’re looking ahead to find the upcoming games set to define a 2019 full of tabletop excitement
Role Call
This month we’re inundated by fantasy in all its forms, all the way from grim dungeons through to spooky magical ponies
All the Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
My Favourite Game
The mind behind Decrypto and Anomaly on how a chance encounter with Dixit in a pub led to a tabletop epiphany
Microgame of the Month
A FREE GAME FOR YOU TO PLAY INSIDE EVERY ISSUE OF TABLETOP GAMING!
Have You Played?
Bluff your way to victory in this simply brilliant and deceptively tricky party game that will really get into your head
Through the Ages
After 2018 proved to be the biggest year yet for the dice-chucking craze, we look back on a burgeoning gaming genre with over half a century of history
The Independent Shelf
Save yourself from death by giant floating head in this absurd and absurdly entertaining sci-fi fight for survival
Play it Smart
Cheating: everybody’s done it at one point or another. But what does it really mean for your experience of a game when you deliberately break the rules?
Around the World in 80 Plays
It’s undeniable that board gaming has become hugely
Unearthed Artefacts
++YEAR 3132++INCOMING TRANSMISSION++ found sector d04: pastime x17 – board game - “magical athlete”
Tabletop Time Machine
In 1989 an archaeological dig in Jordan uncovered a
FEATURES
Android: Shadow of the Beanstalk
The first roleplaying game set in the world of Android: Netrunner will put you right at the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Trade on the Tigris
It started as a joke, but then it stopped being funny. Ryan Sturm looks back on his emotional six-year journey to redeem gaming’s punchline with Trade on the Tigris
Forbidden Games
At the turn of the century, Glenn Drover was responsible for some of gaming’s greatest heavyweights. Then he left the tabletop behind. A decade later, he’s back to give board games a lighter touch
Assassin’s Creed: Brother of Venice
His debut World War II sneakathon V-Commandos put hibaud de la Touanne irmly in the spotlight. Now he’s having a stab at bringing the historical stealth-action of Assassin’s Creed to the table
Lionwing
Japanese designers are continuing the country’s legacy of groundbreaking gaming on the tabletop, as hidden gems become easier for Western players to discover
Red Raven Games
Meet gaming’s power couple: Ryan and Malorie Laukat, the talent behind the visionary worlds of Above and Below, Eight-Minute Empire, and Empires of the Void who want to bring everybody together around the table
Miniatures Conversion
Players are putting their own touch on the worlds of Warhammer and more by crafting custom miniatures at home – and it’s easier than you’d think to get started
PLAYED
Azul: Stained Glass of Sintra
Mosaic, mo’ problems
Blue Lagoon
Are you the kind of person who, no matter how much
Everdell
If you go down in the woods today, you’re in for a great game
Planet
Want to try your hand at world-building?
Battlestar Galactica: Starship Battles
Plenty of momentum
Teotihuacan: City of Gods
As tough to win as it is to pronounce
Heroes of Terrinoth
Heroes of Terrinoth is a cooperative fantasy quest
Goodcritters
A remake of German bluffng game Tiefe Taschen with
Speed Freeks
Gorkamorka goes X-Wing via Mad Max
Reykholt
Everything’s gone greenhouse
Solenia
A bright and airy trip above the clouds
Guardians
A game of utterly average heroes
D&D – Waterdeep: Dungeon of the Mad Mage
For all the talk of dungeons in Dungeons & Drago
Camel Up: Second Edition
Camel Up (as it’s now undeniably called, thanks to
1066, Tears to many Mothers
Because you can never have too much Saxon violence
The Quacks of Quedlinburg
Does the Kennerspiel des Jahres winner pull it out of the bag?
The Grizzled: Armistice Edition
Where The Grizzled packed the entirety of the First
Monolith Arena
There are moments in a reviewer’s life where you want
Haven
All the elements of a good game
Endeavor: Age of Sail
A fleet treat that’s pretty neat
Overlight
Painting adventures with new co lours
Between two Castles of Mad King Ludwig
And between two stools
Don’t get Got!
Don’t Get Got! is a less a game and more a ready-made
D&D: Guildmasters’ Guide to Ravnica
It’s hard to imagine why it took so long for a setting
HOBBY TIPS
Painting guide
Exploring dungeons is little fun without something to fling a Magic Missile at. Here’s our take on some classic roleplaying baddies
Dungeon Master’s Guide to Roleplaying
Two simple words can make your adventures much more exciting – and your players much happier. Should you give it a go? There’s only one answer…
COMMUNITY
Event Report
Carol Tierney talks about what’s in store for the convention’s third year and brand new home
Shop Spotlight
With the Letchworth shop having just expanded its games area, Kai Savage tells us what’s new for 2019
Chat
X
Pocketmags Support