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Digital Subscriptions > Tabletop Gaming > May 2018 (#18) > A Song of Ice and Fire

A Song of Ice and Fire

You’ve never seen the world of Westeros quite like this. A Song of Ice and Fire: Tabletop Miniatures Game co-designer Michael Shinall reveals a very different way to play the Game of Thrones

Words by Matt Jarvis


The Iron Throne, the iconic power seat of the land of Westeros in the A Song of Ice and Fire books, is said to be made from thousands of swords and knives fused together by dragonfire. Even generations after it’s first forged by Aegon I ‘the Conqueror’ Targaryen, the blades are still sharp – legend has it that those who suffer cuts while sitting are unworthy of the chair. As far as symbolising the conflict and bloodshed required to ascend to the throne and the constant threats once ruler, it’s hardly subtle – but it is mighty effective.

Even in thousands of pages and hundreds of thousands of words, George R.R. Martin can only tell so many of the stories behind the blades, and the scores of lives lost fighting over its control in the decades since. The author’s tales have been told and retold dozens of times since his long-running (and as-yet unfinished) series of books began more than two decades ago in 1996, whether in their best-known adaptation as TV show Game of Thrones or in the numerous tabletop games set in the universe, which provide fans with their own chance to wrest control of the Iron Throne through political manipulation, tactical supremacy on the battlefield or a combination of both, writing their own pages in Westeros history along the way.

Each house is able to use their unique advantages to spur them to victory on the battlefield, such as the Lannisters’ influential affluence

Yet, from the sweeping diplomacy and deduction of A Game of Thrones. The Board Game to the frantic interhouse backstabbery of Cosmic Encounter-a-like The Iron Throne, no tabletop game has yet captured the brutal and bloody clashing of kings on as micro a scale as A Song of Ice and Fire: Tabletop Miniatures Game.

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About Tabletop Gaming

It’s time to play the game of thrones in the May issue of Tabletop Gaming magazine, as we venture into Westeros with A Song of Ice and Fire: Tabletop Miniatures Game. Get an exclusive look at the sprawling battle game and hear from its co-creator about tackling George R.R. Martin's epic series of fantasy novels and making it a wargame like no other in our massive lead interview. Moving from fantasy to sci-fi, we blast off with a first look at Eclipse: Second Dawn for the Galaxy, the much-anticipated sequel to the acclaimed 2011 space strategy hit. Creator Touko Tahkokallio tells us about making the massive game even bigger and reveals what’s in store for both old fans and newcomers alike. Whether you’re headed to Birmingham’s NEC this June for the 2018 UK Games Expo or not, you won’t want to miss our round-up of must-see games at the show – including a surprise appearance from Noggin the Nog! After reinventing ‘80s sci-fi, the creators of RPG phenomenon Tales from the Loop return with their nostalgic take on classic fantasy roleplaying. We venture into Forbidden Lands to find out how the game combines the best of the past with modern sensibilities for a truly stunning experience. There’s plenty more to enjoy, including a look at the making of rom-com board game Fog of Love, a preview of competitive legacy game The Rise of Queensdale and a chat with quirky British party game studio Big Potato. We also have the first part of our Star Wars: Legion painting guide, offering essential tips on bringing your army of stormtroopers, speeder bikes and AT-STs to life. All this, plus our thoughts on the biggest games you should be adding to your collection, with reviews of The City of Kings, Munchkin Collectible Card Game, Empires of the Void II, Star Wars: Dawn of Rebellion, You’ve Got Crabs, Dark Souls: The Card Game, Dungeon Alliance, Sonar and more. It really is the best way to get your summer started early!