3D Artist  |  Issue 116
3DS MAX
The face is very important in character animation because it is always in focus, showing the character´s expressions. Depending on the expressions needed, facial rigging can take a lot of time, often requiring more than one rigging artist and many systems to create. There are many techniques for making a facial rig in Max; we can use bones, morphers, skinwraps, skinmorphers and so on. In this issue, we will show you some of the techniques for using bones and morphers to create expressions for a 3D character in 3ds Max.
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Articles in this issue
Below is a selection of articles in 3D Artist Issue 116.