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Before we can begin creating interior renders such as this, it’s very important that we first take a look at real-world inspiration. I used decouvrirlendroitdudecor. blogspot.com for references, it’s a great blog with a lovely collection of beautiful interiors.
After you’ve chosen a great reference, first draw the plan of your project. Import into 3ds Max and start modelling. Here I’ve used Marvelous Designer to create the bed and curtain. Some assets are modelled in 3ds Max and others come from 3dsky and Evermotion. This work was quite unique in that 90 per cent of shaders were created with Substance Painter, which was quite a challenge!
I also made use of Rizom-Lab, which I’d argue is one of the best pieces of software for UV unwrapping, plus it’s very simple to use and has a clear workflow.
Materials were built using Substance Designer. But why? Let’s imagine a dining table as an example. It has ten shaders with many parameters and every shader has some textures. When we want to create a render from this dining table, 3ds Max will present many materials and textures, whereas with Substance it takes just one.
After we’ve finished this process we must choose the right atmosphere for the render. In this case I have opted for a cloudy day, with additional external details that really make the difference in levels of believability and realism. Model libraries such as those from KitBash3D are perfect.