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This article is from...
Checkpoint Magazine
Issue 19
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Other Articles in this Issue
Checkpoint Magazine
DLC UNCOVERED: an unsung source of games creativity
Downloadable content - DLC - at times may feel like a fun afterthought, but it often re-energises developers’ creative processes and has many other benefits. Rebellion and Obsidian tell Steve Boxer why they love making DLC
THE RISE AND RISE OF DLC
As DLC becomes more commonplace, Lee Abrahams takes a look back at the proliferation of DLC, why it was important and how it’s evolved to suit modern day gaming, digital distribution and helped reinforce micro-transactions as well as game expansion
GAMES THAT BENEFITED FROM DLC
Nick Cowen explores the games that have benefited from DLC - whether that’s an expansion of story or new game mechanics, DLC offers developers the chance to make their games bigger and better without building a whole new sequel
When DLC takes on a life of its own
Steve Boxer looks back on how Far Cry: New Dawn demonstrated that clever DLC design can take on a life and significance that transcends its base game
KILLING TIME
The games that have kept us entertained this month
DLC: what should it be for?
Lucy Orr draws conclusions about what makes outstanding DLC by revisiting some of her favourite extra-content moments and anticipating some future ones
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