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Codemasters: How Covid made F1 2020 unique

Steve Boxer

ONE of the rare miracles of life during the Covid-19 pandemic has been the existence of a credible Formula One season. After the 2020 season seemingly had the rug pulled out from underneath it at the latest possible moment – with fans being turned away from the cancelled first race of the year at Melbourne – we thought for a while that the only way we would be able to get our Grand Prix fix would be via Codemasters’ F1 2020 videogame.

But F1’s new owners Liberty Media employed a concentrated dose of lateral thinking when the worst ravages of the pandemic began to ease, radically altering the calendar by, for example, holding two races on consecutive weekends at some venues, and introducing circuits that had either fallen off the F1 merry-go-round (Turkey, Imola, the Nurburgring) or were new to it (Portimao, the glorious Mugello).

At the time of writing, we’re 11 races into what – all remaining well – will end up as an 18-race season, which is some achievement, particularly given that all the once-a-year city-based street circuits (Monaco, Baku, Singapore and Hanoi in Vietnam, due to make its debut) had to be put on ice. But for the first time in living memory, the Formula One season which is actually taking place differs wildly from the one depicted in its officially licensed videogame.

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Checkpoint Magazine
Issue 20: Sport
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