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Checkpoint Magazine
Issue 22: Strategy
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Other Articles in this Issue


In This Issue
CHECKPOINT
– A look at gaming across society, culture and politics
BRIAN FARGO
After building up Interplay up into one of the games industry’s powerhouse publishers, Brian Fargo is an undoubted giant of the industry. But above all else, he’s a developer, who helped define RPGs as we know them. Happily, he’s still making them, with the glorious Wasteland 3 his most recent effort
How strategy games migrated from PC to consoles
It wasn’t easy for strategy games to make the shift from PC to console. The makers of Iron Harvest and Wasteland 3 explain to Tamer Asfahani how they made that jump
Starcraft: not so much a game as a cultural game-changer
Nick Cowen describes how Blizzard’s RTS Starcraft, a classic strategy game, somehow managed to generate real cultural change, train AIs and kick off the esports revolution
Learn STRATEGIES from games that apply to real life
Holding your nerve and watching a strategy play out in a game is one of the most satisfying things to witness – especially when it goes to plan. Tamer Asfahani investigates what strategy games can teach us about ourselves and our resolve
CHECKP INT
– across the platforms
GREAT STRATEGY GAMES YOU PROBABLY MISSED
Strategy games seem to be incapable of hitting the headlines these days, but that doesn’t mean great new examples of the genre aren’t being released. Here are seven great recent strategy games that may well have passed you by
KILLING TIME
There’s nothing like a classic game, and what could
–A HISTORY OF STRATEGY GAMES
Taking their cue from ancient board games, strategy games are among the most diverse and influential of genres. Lee Abrahams charts their evolution
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