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Checkpoint Magazine
Issue 24: Horror
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Other Articles in this Issue


In This Issue
CHECKPOINT
–A look at gaming across society, culture and politics
RESIDENT EVIL: THE COLOSSUS OF SURVIVAL-HORROR
For 25 years, Resident Evil games have defined and shaped the survival-horror genre, earning a huge, disgustingly mutated niche in the mainstream of pop culture. Steve Boxer recounts how that came to pass
Dead Space: the peak of horror game per fection?
Horror games too often take cues from films and roll out the cliches. But, says Nick Cowen, Dead Space is a rare game that got its horror absolutely right
The true horror of the mundane
Lucy Orr examines why the real horror in videogames lies in the mundane, rather than the obviously scary
HORROR GAMES: FOREVER MUTATING TO CONFOUND STEREOT YPING
Steve Boxer argues that the scope of what are collectively known as horror games is so vast that they shouldn’t be placed into pigeonholes. But what makes them so irresistible?
KILLING TIME
Games that have kept us entertained
Martha Is Dead: the making of a psychological thriller
Italian developer Luca Dalco gives Steve Boxer a deep insight into the philosophies and techniques employed when making his ground-breaking, forthcoming psychological thriller, Martha Is Dead
OUT, DAMNED SHAKESPEARE
Chris Winson-Longley is a retired English teacher with over 25 years of experience and now Editor of Checkpoint Kids. In this article Chris asks whether the inclusion of ‘British cultural icons’, like Shakespeare, as core elements of the curriculum should continue unchallenged and questions their relevance in ‘modern Britain’