US
81 MIN READ TIME

Hand of Brothers

Trevor Benjamin and David Thompson first met at a gathering of game designers in Cambridge, after the latter had moved to the UK from the US in the summer of 2014. The weekly playtest group also included tabletop luminaries such as Brett J. Gilbert and Matthew Dunstan; Benjamin had stumbled upon the hub of game creators after moving to the city the year before. For Benjamin and Thompson, their meeting was a chance encounter that would lead to a close friendship and their collaboration on a number of inventive, accomplished games.

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Tabletop Gaming
August 2019 (#33)
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Other Articles in this Issue


REGULARS
Welcome
2019 marks 45 years since Dungeons & Dragons was
At a Glance
Ian Livingstone joins board game and RPG designers at London con – plus, learn how to make your own game!
First Turn
The Great Western Trail and Isle of Skye designer on his curious, swashbuckling debut: a 2009 tabletop console game called Buccaneers of the Caribbean
Ten of the best... Animal Games
Whether you’re a dog devotee, feline fan or bona fide birder, there’s a board game out there for you. We head out on a veritable tabletop safari
Role Call
This month’s roleplaying round-up takes a distinctly futuristic look at the world of RPGs, with releases from the future fantasy of Star Wars, the post-apocalypse of Fallout and Cyberpunk’s… cyberpunk
All the Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
My Favourite Game
The designers of Escape Room in a Box: The Werewolf Experiment explain how murder-mystery classic Cluedo inspired their escape game puzzler – and many others
Have you played?
Prove you and your friends have what it takes to become criminal masterminds by pulling off the perfect heist in Tim Fowers’ thrilling co-op game
The independent shelf
This crafty spin on Texas hold ‘em poker is an underappreciated and little-known card game – here’s why you should discover it
Through the ages
Whether it’s a crypt full of orcs or a haunted house packed with eldritch mystery, players have slashed, blasted and thought their way through dungeons for decades
Microgame of the month
A FREE GAME FOR YOU TO PLAY INSIDE EVERY ISSUE OF TABLETOP GAMING!
Around the world in 80 plays
Whilst largely famous for a number of outdoor games
Unearthed artefacts
++YEAR 3143++INCOMING TRANSMISSION++ found sector d6: pastime x17 – board game - “snakes and ladders” serpent_value=”up” ladder_value=”down” instructionrefusalINVALID
Play it smart
Learning a new game or trying to introduce a favourite to others can take a lot of effort, but the right approach can open the way to everyone being able to play
Tabletop time machine
To describe patolli as Mexico’s traditional game would
FEATURES
To Hell with it
From the bloodstained streets of Baldur’s Gate to Hell itself, Dungeons & Dragons’ next adventure is its most infernal yet. Chris Perkins drags us into Avernus
Second Thoughts: 12 things you need to know about the new Pathfinder
Pathfinder: Second Edition is out this month, bringing over a decade of improvements and additions to the fantasy RPG. Pazio’s director of game design Jason Bulmahn talks us through what’s new – and what isn’t
How we made Viticulture
Jamey Stegmaier and Alan Stone pop the cork on how their winemaking hit went from grapes to greatness
Book to Board
Choose Your Own Adventure and Fighting Fantasy helped give rise to games where every decision counts – and every player can experience a different story. Your adventure awaits!
Child’s Play
From the timeless fun of stacking animals to their first taste of Ticket to Ride, we run through the best children’s games to play with kids – and adults! – of all ages
To die for
Kieron Gillen unpacks his head-spinning comic book and RPG love letter to – and warning about – a life lived in fantasy worlds
War of the Wells
How Little Wars took hobby wargaming mainstream
Chris Spivey
Chris Spivey’s groundbreaking Harlem Unbound confronted the monster of racism as unflinchingly as the cosmic nightmares stalking the streets of New York. His next RPG, Haunted West, takes aim at the western
PLAYED
Undaunted: Normandy
D-Day dream
Dungeons & Dragons: Acquisitions Incorporated
Have you ever thought that fantasy adventuring needed
Blockbuster
Designer: James Vaughn | Artist: Big Potato design
Smash City
A brilliant toy spoiled by too much game
Roll for Adventure
When fantasy questing gets a bit dicey
Sea of Thieves Roleplaying Game
A pirate’s life for meh
Patchwork Doodle
Adding another patch to the polyomino-quilted world
Villainous: Wicked to the Core
Last year’s Villainous was a surprisingly ambitious
Waters of Nereus
Worker placement overboard
Blackout: Hong Kong
Finding light in the darkness
Combo Fighter
A number of tabletop games have attempted to match
Slide Quest
Designer: Nicolas Bourgoin, Jean-Francois Hochas |
Milito
Bitesize battles that don’t take an age to play
Proving Grounds
It’s dangerous to go alone…
Neta-Tanka
Totems, tents and tactics
Flip City: Wilderness
Flip City: Wilderness is, depending on your perspective
Pathfinder Adventure Card Game: Core Set
Designer: Chad Brown, Keith Richmond, Aviva Schecterson
Dust in the Wings
Designer: Dennis Kirps, Christian Kruchten, Jean-Claude
World Shapers
Designer: Mariusz Milewski | Artist: Pa wet Niziotek
The Expanse RPG
A soft route into hard sci-fi
Spire: Strata
Designer: Grant Howitt, Chris Taylor I Artist: Adrian
Periodic: A Game of the Elements
Designer: John Coveyou, Paul Salomon | Artist: Tomasz
La Viña
Yea or Chardonnay?
HOBBY TIPS
Painting Guide
We emerge from Hell’s Kitchen to serve up a tasty painting scheme for the sports miniatures game’s newest team
Dungeon Master’s Guide to Roleplaying
From forgotten rules to rolling the wrong dice, every GM makes a mistake now and then. But small slip-ups don’t need to completely derail your story – here’s the best ways to deal with screwing up
COMMUNITY
Event Report
We catch up with co-founder Sara hornton about roleplaying in Hampshire
Shop Spotlight
Owner Ian Davies talks to us about gaming in the valleys and moving into Bristol