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The German veteran of 600-odd published titles looks back on the one that was (arguably, kinda) his very first: Digging, also known as Desperados


“I’ve always been a games enthusiast. I’ve also been a banker. Bankers have similar backgrounds, similar interests, similar approaches, whereas game designers come from very different backgrounds: they are illustrators, musicians, artists, scientists like me, but they all love games. So I’ve always played, and actually designed games from a very early age, about eight years old. But I only started to really get the games out when I was around 30, in the early ’90s. I essentially became braver and said, ‘Okay, take some of these designs and really work on them.’”

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