FIRST TURN PHILIPPE KEYAERTS
The Belgian empire-builder (and destroyer) on his debut title Vinci: the game that would later evolve into the planet-conquering Small World
Interview by Dan Jolin
“The first thing I’d say to anyone designing their first game is: don’t forget you have to enjoy it.”
BACKGROUND
“About 20 years ago, I was working in the computer science department at Brussels University when I began to think about Vinci. I had made some prototypes of other games, but Vinci was the first ‘real’ game – it was a game, not just an idea. Though I wasn’t thinking about publishing it; I just wanted to make a game.”