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Pocketmags Digital Magazines
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Pocketmags Digital Magazines

Yu-Gi-Oh!

As the monster-battling card game freshens up with Speed Duel, and on the eve of a landmark World Championship in Europe this summer, we get a look inside its UK home

THANK YU, NEXT

20 YEARS (AND COUNTING) OF YU- GI-OH!

Yu-Gi-Oh! expansions have introduced a number of ways to summon formidable monsters – including the iconic Blue-Eyes White Dragon

Astone’s throw from Windsor Castle – all things considered, not the best building to be lobbing rocks at – among an inconspicuous row of terraced offces sits the UK home of Konami, the studio behind trading card game Yu-Gi-Oh!

Well, technically, ‘homes’; Konami is split across two neighbouring buildings. One houses gleaming glass-walled meeting rooms, along with a Metal Gear Solid Triumph motorcycle in its reception and shrines to Pro Evolution Soccer, the FIFA-rivalling football series developed by the company’s video games division, in its corridors. Next door, three floors up, lurks the more modest but no less important studio home to the team responsible for both Yu-Gi-Oh! and its free-to-play mobile app Duel Links.

For two decades, Konami has adapted Yu-Gi-Oh! from Shueisha, the Japanese publisher that first published Kazuki Takahashi’s manga series in 1996. An anime TV show followed, then the 1999 TCG based on the fictional Duel Monsters card game that plays a key role in Takahashi’s original story. (The card game offcially made its way into English in 2002.)

“I was in love with it from the very first moment I experienced it, let’s put it like that.”

Dom Galizia has been playing Yu-Gi-Oh! since almost the very beginning. Over the last 16 years he’s gone from being an avid player to a tournament organiser and judge to the owner of a card game shop before finally joining Konami, working on the game that has defined so much of his life.

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About Tabletop Gaming

In this month’s issue we’re celebrating the Pokémon Trading Card Game as Detective Pikachu hits cinemas, with fans and pros telling us why they catch ‘em all – and why you should join them! ⚡ 🔥 🌿 💧 In a trading card game special, we also take a look inside the UK home of Yu-Gi-Oh!, hearing how the card game plans to make its 20th anniversary its biggest year yet 🎉 Plus: 😨 Jenga creator Leslie Scott tells us how she invented the iconic brick-pulling classic 🌉 Ticket To Ride designer Alan R. Moon shakes things up with Aftershock: San Francisco & Venice 🖌️ Discover the hidden graphic designers behind the stunning visuals of your favourite games 🐄 Inside the weird and wonderful universe of the Secret Unknown Stuff trilogy of board games 📚 The 10 best board games based on books ⭐ Reviews of Lord Of The Rings: Journeys in Middle-earth, Res Arcana, Hellboy, Museum, Call to Adventure, Victorian Masterminds, Warhammer 40000: Shadowspear, John Carter of Mars RPG, Corinth, Red Alert and more! Plus all the exclusive designer interviews, game previews, behind-the-scenes features, regular columns and hobby tips you’ve come to expect in every issue of Tabletop Gaming magazine!