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3D World
Christmas 2023
VOIR EN MAGASIN

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WELCOME
WELCOME
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ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
FEATURES
THE ART OF OGNYAN Z AHARIEV
Paul Hatton speaks to the lighting artist about working on AAA game franchises and what the future holds for Unreal Engine
FIRST LOOK HOUDINI
With a new update to SideFX’s popular software just around the corner, we get to know a host of the technical revelations that await upon the release of Houdini 20
HOW TO GROOM AN EAGLE’S HEAD WITH FEATHER TOOLS
Take flight in style with a pro workflow for avian grooming
KARMA FUR SHADER
Make realistic animals with the new addition
BOTTOMS UP WITH XPU
Making a faux commercial in a powered-up Karma
FOLDING PAPER WITH VELLUM REST BLEND
Enter the fold with a pro Houdini artist
PROCEDURALLY GENERATE GIGANTIC CLOUDSCAPES
Get a head start creating large cloud fields using Skybox and Karma Cloud Shader, the new tools available in Houdini 20
USE AN OCEAN PROCEDURAL LOP
Make a splash with a perfect sea surface thanks to Houdini 20
MAKE AN INFINITE WHITEWATER SIM
Learn how to extend your simulation and integrate it with the Ocean Procedural LOP
CREATE A DRAMATIC SHOCKWAVE EFFECT
Learn how the Ripple Solver can enhance your creations
THE PIPELINE
CREATE A STYLISED CHARACTER IN ZBRUSH
Practical tips and tutorials from pro artists to improve your CG skills
HOW TO MASTER YOUR PORTFOLIO FOR MODELLING
Helen Duckworth talks through curating a collection of projects that will set you apart from the crowd
ARTIST Q&A
ARTIST Q&A
Practical tips and tutorials from pro artists to improve your CG skills
HOW DO I USE HAIR ASSETS IN BLENDER?
SOFTWARE: BLENDER
HOW DO I MANAGE TROUBLESHOOTING WHEN UNDER A CLIENT DEADLINE?
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HOW CAN I CREATE REALISTIC FIRE IN BLENDER?
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THE HUB
DNEG: Makers of cinematic worlds
James Clarke ventures into the creative spaces explored by the studio in its work for hit biographical film Oppenheimer
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REVIEWS
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