Vous consultez actuellement le France version du site.
Voulez-vous passer à votre site local ?
16 TEMPS DE LECTURE MIN

PLAYING POLITICS

From triple-A to two-person teams, the developers refusing to shy away from politics in their games By Jon Bailes

NO SELL OUT

Far Few Giants has found that it’s not a problem to attract people to play its games – especially through Itch.io, which, De Fault says, genuinely cares about challenging and unique games. Yet with the very short games he’s created, it is difficult to generate sales revenue. “People have been willing to pay what they want, increasingly so as we release more games and people are returning for their second, third, fourth taste of our work, and begin to feel that we’ve earned a tip,” he says. “But this is very small compared to the actual costs we’ve incurred over the production time.” With The Sacrifices, the studio tried crowdfunding to gather costs in advance, but it didn’t work out, and so only three episodes of the planned seven were made. Perhaps it’s no surprise, then, that two of De Fault’s current projects, Imagined Leviathans and Ring Of Fire, are more substantial. Both have an early demo available, and maybe the final products will entice players to part with some cash.

Débloquez cet article et bien plus encore avec
Vous pouvez en profiter :
Découvrez l'intégralité de cette édition
Accès instantané à plus de 600 titres
Des milliers d'anciens numéros
Pas de contrat ni d'engagement
Essayer pour €1.09
S'ABONNER
30 jours d'accès, puis seulement €11,99 / mois. Résiliation à tout moment. Nouveaux abonnés uniquement.


En savoir plus
Pocketmags Plus
Pocketmags Plus

Cet article est tiré de...


View Issues
Edge
July 2021
VOIR EN MAGASIN

Autres articles dans ce numéro


EDGE
Take nothing less than the supreme best
The act of transitioning from one place to
Disco Elysium
A progress report on the games we just can’t quit
Knowledge
How can gaming get greener?
And are the UK industry’s attempts to tackle the climate crisis enough?
Broadcast media
Behind the scenes of Ghosts, an FMV-based game that can only be played once per day
Nurturing nature
How Afrofuturist strategy game We Are The Caretakers is helping to tackle real-world rhino poaching
The new Propaganda
How years of struggle led to Brainwash Gang revealing seven games at once
MOTHER NATURE
You’re responsible for three cubs, who will grow
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES JULY
Issue 358 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Hype
Home sweet home?
There’s no place like it, or so the
TWELVE MINUTES
And you’re back in the room
GORD
Exploring the darkness on the edge of town
ROAD 96
Taking a trip that delights in the path not taken
THE DRIVER SYNDICATE
The long-dormant Driver series gets an old-school indie tribute
MOONGLOW BAY
Bunnyhug’s debut pulls you in hook, line and sinker
HAROLD HALIBUT
The life aquatic has never looked so good
TOODEE AND TOPDEE
This puzzle-platformer puts everything into perspective
THE FERMI PARADOX
Strategy on an intergalactic scale
ROUNDUP
RATCHET & CLANK: RIFT APART Developer/publisher SIE (Insomniac
Features
SOLAR FLAIR
Heart Machine’s elegant actionplatformer redefines open-world traversal
COLLECTED WORKS DAVID CRANE
From Atari 2600 to SNES and back again – nearly 40 years later
NECROBARISTA
Visual and novel: the story behind a bittersweet and distinctively Australian brew
THE GAME KITCHEN
How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears
Celeste
How facing inner turmoil helped us climb a mountain
Play
Elements of the past, and elements of the future
There’s a distinctly nostalgic feel to this month’s
Resident Evil Village
Y ou can tell a lot about someone
Post Script
In praise of the Duke, the nicest man in the village
Returnal
We die, and our next run begins before
Post Script
Yes, £70 for a game feels like a lot. But before you walk away, consider the alternatives
New Pokémon Snap
Given the prevalence of videogame photo modes, perhaps
Oddworld: Soulstorm
The sound of hard rocks slapping against bloody,
Famicom Detective Club: The Missing Heir/The Girl Who Stands Behind
Given the current craze for relitigating murdersof yesteryear,
R-Type Final 2
R -Type Final 2 has only one substantial
Turnip Boy Commits Tax Evasion
What do an anthropomorphic vegetable and Doomguy have
Tasomachi: Behind The Twilight
Gentle, unassuming, straightforward: the kind of adjectives that
MaskMaker
Much has been made of PS5’s SSD speeds
World Of Demons
PlatinumGames’ newest antihero has a troubled past, to
Ashwalkers
Reaching the end of our journey to the
Chat
X
Support Pocketmags