NO SELL OUT
Far Few Giants has found that it’s not a problem to attract people to play its games – especially through Itch.io, which, De Fault says, genuinely cares about challenging and unique games. Yet with the very short games he’s created, it is difficult to generate sales revenue. “People have been willing to pay what they want, increasingly so as we release more games and people are returning for their second, third, fourth taste of our work, and begin to feel that we’ve earned a tip,” he says. “But this is very small compared to the actual costs we’ve incurred over the production time.” With The Sacrifices, the studio tried crowdfunding to gather costs in advance, but it didn’t work out, and so only three episodes of the planned seven were made. Perhaps it’s no surprise, then, that two of De Fault’s current projects, Imagined Leviathans and Ring Of Fire, are more substantial. Both have an early demo available, and maybe the final products will entice players to part with some cash.