Rockfish’s sci-fi sequel junks the Roguelike format of its predecessor for the grand expanse of the open world. In many ways it typifies a formula honed by the likes of Assassin’s Creed over several iterations – except, of course, that almost all of it takes place in the airless void of space. Vistas of rolling hills are thus replaced by the art of the skybox, painted with hula-hooped planetoids and splendid orange gas clouds, while towers and caves switch out for clusters of asteroids harbouring mineral deposits, and hanging space wrecks torn apart by some forgotten war.