Vous consultez actuellement le France version du site.
Voulez-vous passer à votre site local ?
1 TEMPS DE LECTURE MIN

Hold on, just one final brushstroke should do it…

Débloquez cet article et bien plus encore avec
Vous pouvez en profiter :
Découvrez l'intégralité de cette édition
Accès instantané à plus de 600 titres
Des milliers d'anciens numéros
Pas de contrat ni d'engagement
Essayer pour €1.09
S'ABONNER
30 jours d'accès, puis seulement €11,99 / mois. Résiliation à tout moment. Nouveaux abonnés uniquement.


En savoir plus
Pocketmags Plus
Pocketmags Plus

Cet article est tiré de...


View Issues
Edge
December 2021
VOIR EN MAGASIN

Autres articles dans ce numéro


Knowledge
Powering up
How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn
Cart life
The wave of developers creating new games for Nintendo’s Game Boy family
Circuit breakers
How videogames are infiltrating the world of film festivals including Venice and Tribeca
Brighton time
After nearly two years without events, the Develop conference stages a comeback
SWORD PLAY
Stylish fighter Two Strikes offers samurai battles worth framing
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES DECEMBER
Issue 363 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Touch some grass
Speaking to the New York Times four years
Hype
DOKEV
Pearl Abyss on the inspirations behind the unexpected hit of Gamescom
TCHIA
An open-world adventure embracing its time in the sun
CANTATA
Infrastructure before infantry in this thoughtful indie strategy
THE WANDERING VILLAGE
Building on the shoulders of giants
STORYTELLER
One of indie gaming’s longest sagas draws to a close
CURSED TO GOLF
Bunkers are the least of your worries in this golfing Roguelike
ROUNDUP
MARVEL’S WOLVERINE Publisher Sony Interactive Entertainment Developer
Features
NIGHT AND DAY
How everything – and everybody – is changing in Dying Light 2: Stay Human
THE SECOND COMING
In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
COLLECTED WORKS GILES GODDARD
From Super FX to toying with Playdate’s crank: here’s to 30+ years of innovation
CHICORY: A COLORFUL TALE
From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
KITFOX GAMES
The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
STILL PLAYING
Hades S5P With loops on the agenda, it
All it takes is a little push
Videogame designers must constantly grapple with how much
Sin & Punishment: Successor Of The Skies
How Treasure came out all guns blazing for its last big game
Ghost Of Tsushima
A progress report on the games we just can’t quit
Play
Deathloop
Publisher Bethesda Softworks Developer Arkane Studios
Post Script
Is ‘immersive sim’ an outdated term?
Jett: The Far Shore
Developer/publisher Superbrothers, Pine Scented Software Format PC, PS4,
Sable
Publisher Raw Fury Developer Shedworks Format PC (tested),
Kena: Bridge Of Spirits
Developer/publisher Ember Lab Format PC, PS4, PS5 (tested)
Life Is Strange: True Colors
Developer Deck Nine Publisher Square Enix Format PC,
Tales Of Arise
An arid wasteland. A city in perpetual darkness.
The Artful Escape
Well, it certainly knows how to put on
Eastward
Nostalgia is powerful magic, and no group is
Bonfire Peaks
At some point, we’ve all felt a desire
Lake
We’re bobbing in the middle of the eponymous
WarioWare: Get It Together
Your first hour with a new WarioWare is
Lost In Random
All the best children’s stories have a vein