Wayland aims to be easier to develop, extend and maintain than X11. It’s been around since 2008, but has only recently been getting support from the bigger distros. Apparently, there is enough backing now for Blender to add native support. Here it will offer the “best user experience”, without being limited by X11’s compatibility layer. Blender did have Wayland support back in 2020 as a build option, but it wasn’t enabled by default because it lacked a few important features, such as tablet and 3D mouse support, cursor warping, Hi-DPI and window frames. Blender has worked through the list of issues and, all being well, Blender 3.4 should ship with native Wayland support, although there remain a few niggles to iron out yet.