TECH TALK
Nvidia DLSS 3.5 and Ray Reconstruction
DLSS ORIGINALLY STOOD FOR ‘Deep Learning Super Sampling’ but since its introduction in 2018, Nvidia has used it as an umbrella term for any graphics technology that leverages AI. Now, Nvidia has introduced Ray Reconstruction and DLSS 3.5, which will use AI to improve the quality of ray tracing effects. So how does Ray Reconstruction work and who benefits?
Jarred Walton
The second part is much easier to answer. DLSS 3.5, unlike DLSS 3.0 Frame Generation, will work with any and all Nvidia RTX GPUs. That makes the new features potentially far more interesting than if they were only limited to the latest generation RTX 40-series hardware. Ray Reconstruction only benefits games that use ray tracing effects, so if you’re playing a game that only uses rasterization, DLSS 3.5 has nothing to offer. AMD and Intel GPU users also have nothing to gain from DLSS 3.5.