John Calhoun became a wellknown name in Macintosh circles following the release of his acclaimed game, Glider, published as shareware in 1988. Forming his own company (Soft Dorothy Software – anod to The Wizard Of Oz since he grew up in Kansas), John also created other innovative Mac titles. He struck a deal with publisher Casady & Greene and became a full-time games developer, too. By the mid-Nineties, however, he landed a job with Apple, before Steve Jobs returned and created a powerhouse of a company. Being employed by Apple effectively ended his gaming endeavours (except for a brief period when he produced iOS titles) but, now he’s retired, he can be found blogging and working on projects at engineersneedart.com and he doesn’t rule out a return.
John Calhoun became a wellknown name in Macintosh circles following the release of his acclaimed game, Glider, published as shareware in 1988. Forming his own company (Soft Dorothy Software – anod to The Wizard Of Oz since he grew up in Kansas), John also created other innovative Mac titles. He struck a deal with publisher Casady & Greene and became a full-time games developer, too. By the mid-Nineties, however, he landed a job with Apple, before Steve Jobs returned and created a powerhouse of a company. Being employed by Apple effectively ended his gaming endeavours (except for a brief period when he produced iOS titles) but, now he’s retired, he can be found blogging and working on projects at engineersneedart.com and he doesn’t rule out a return.
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