Vous consultez actuellement le France version du site.
Voulez-vous passer à votre site local ?
3 TEMPS DE LECTURE MIN

Azul: Summer Pavilion

Lisez l'article complet et bien d'autres dans ce numéro de Tabletop Gaming
Options d'achat ci-dessous
Si le problème vous appartient, Connexion pour lire l'article complet maintenant.
Numéro unique numérique February 2020 (#39)
 
€7,99 / issue
Ce numéro et d'autres anciens numéros ne sont pas inclus dans une nouvelle version de l'article abonnement. Les abonnements comprennent le dernier numéro régulier et les nouveaux numéros publiés pendant votre abonnement. Tabletop Gaming
Abonnement numérique annuel €79,99 facturé annuellement
Sauvez
17%
€6,67 / issue
ABONNEMENT À LA PRESSE ÉCRITE ? Disponible sur magazine.co.uk, le meilleures offres d'abonnement à des magazines en ligne.
 

Cet article est tiré de...


View Issues
Tabletop Gaming
February 2020 (#39)
VOIR EN MAGASIN

Autres articles dans ce numéro


REGULARS
Welcome
Adapting from the screen to our tabletops is a major challenge...
At a Glance
Big names set to return to Alexandra Palace Saturday the 26th and Sunday 27th September
First Turn
The Polish designer of Nemesis and Lords of Hellas looks back at his first tabletop epic, 2012’s Theomachy
Ten of the Best
Usually the monsters on our tabletop are lumbering creatures from the dark, Freudian nightmares or Cthulhu mythos brain-melters. So instead, we’re going to take a look at monster for entertaining smaller monsters
Role Call
The new year has yet to bless us with new roleplaying systems, but those looking to expand the lore they love are in for a treat
Have You Played?
War is good for a limited number of things, as the famous song goes. One of those is taking on your friends for an afternoon’s worth of abstract and complex strategy. This is War Chest.
Turn to the Dork Side
Who’s that man, why is he obsessed with muskrats, and why is he invited as a guest to so many UK games conventions? Cartoonist and game designer John Kovalic talks to James Wallis about dorks, munchkins and being a planet in Warhammer 40,000
All the Jahres
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
My Favourite Game
The maker of fantasy Brighton-alike exploration game Paupers’ Ladder talks to us about how Talisman sucked him into a new world of gaming
The Independent Shelf
Q&A your way downtown to get to the bottom of your case. But beware, not every answer you’re hearing is the truth…
Through the Ages
In the beginning…
Cardboard Manifesto
It doesn’t always have to come down to a roll of the dice
Microgame of the Month: Secret Squirrels
A FREE GAME FOR YOU TO PLAY INSIDE EVERY ISSUE OF TABLETOP GAMING!
Around the World in 80 Plays
This month we’re travelling directly along the equator
Unearthed Artefacts
++YEAR 3154++INCOMING TRANSMISSION++
Shop Spotlight
Co-owner Rhiannon Oxley on making meeples the kings of the New-castle
Event Report
Come one, come all! Organiser Steve Turner takes us gaming in the West Midlands
Tabletop Time Machine
It’s always tempting to claim one game as ‘the ancestor
FEATURES
Eviction Notice
We talk to Weta Workshop about their adaptation of 2009’s District 9, and how they kept the spirit of the film alive in the game
How We Made
We talk to Corey Konieczka about bringing the action, suspense and suspicion of the much loved sci-fi series, Battlestar Galactica, to our tabletops
Community Collides
We talk competitive Keyforge with the current UK Vaults champion, and how the community is at the heart of the game
Down by the River
We talk to Flaminia Brasini and Virginio Gigli of Acchittocca about making, big and crunchy Eurogames designed to make you squirm over your choices
Supplementally Speaking
Long roleplaying campaigns can sometimes put the drag into dragon and the “I’m done” into dungeons – but never fear, with a pinch of gaming inception, supplemental games can break your party out of its adventuring malaise
A Game of Life
Can a game capture an emotion or desire? With Inner Compass, players navigate the turbulent world of their feelings to achieve their life goals. We talk to the designers about boarding an emotional rollercoaster
PLAYED
Roam
Ryan Laukat is a game designer who just wants you to
Reavers of Midgard
Welcome back to a broader, more dangerous Midgard
Babylonia
There aren’t many designers that can be recognised
5211
Back when I was in the film industry my boss had a
Paris La Cité De La Lumière
Before electric lighting the streets of the world were
Dungeonology: The Expedition
We built this city on… cardboard tiles
Bus
To most gamers the name Splotter Spellen may mean nothing.
Coffee Roaster
Solo games are a little bit strange for those of us
Ankh’or
Pleasing two-player games that feel as if they have
Cities: Skylines
We built this city on… cardboard tiles
Uxmal
Building future UNESCO world heritage sites on your
Zombie Kidz: Evolution
The kidz are alright
Zona: The Secrets of Chernobyl
Slow and steady gets the secret
Genesys: Expanded Players’ Guide
A big part of the appeal of setting-free RPGs lies
The Aquicorn Cove Board Game
Katie O’Neill’s insatiably charming graphic novels
Trial of the Temples
The art in Trial of the Temples puts you in mind of
Wingspan European Expansion
Wingspan was arguably the game of 2019, and as such
Tsuro: Phoenix Risin
The timeless gameplay of snakes and ladders could only
Terramana
Bronze place, but not third rate
Homebrewers
Two hobbies make for a joyful brew
Run, Fight or Die: Reloaded
Well hello Mr. Fancy Pants
Nibiru
Can an entire game be carried by just one idea? Well
Skytear
A MOB-Ah! if it’s your thing, a MOB-Urgh if it isn’t
A War of Whispers
As board gamers we are not novices in controlling armies
Queenz
This is Bruno Cathala’s second gardening game of the
Agatha Christie: Death on the Cards
One of you… is a murderer
HOBBY TIPS
Painting Guide
Your friendly neighbourhood miniatures painter is back with a set of Marvel heroes. But with a great palette, comes great responsibility
Dungeon Master’s Guide to Roleplaying
Keeping your games on track can be tricky when adventurers ascend from the dungeon wielding mighty new weapons, clutching important artefacts, and groaning under the weight of shiny loot – only to ask, “why did we do that again?” The answer? The recap
Chat
X
Support Pocketmags