Vous consultez actuellement le France version du site.
Voulez-vous passer à votre site local ?
3 TEMPS DE LECTURE MIN

NETA-TANKA

NETA-TANKA

Totems, tents and tactics

In this worker-placement and resource-management game, players take on the role of a member of the Frostrivers tribe competing to become the next successor to the most revered elder of their community, Nētā-Tanka. Refreshingly, the competition does not involve any combat or confrontation between the potential successors. Instead, they have to prove they are suited for the role by performing generous acts, looking after the well-being of their clan and being an outstanding member of the society. What a lovely message all-around!

Nētā-Tanka has a bountiful supply of everything you’ve come to expect from worker-placement games. There is a central tribe board with spots to visit, resources to collect and exchange, items to purchase, and special actions to gain. Every player also has their own clan board, where all their good deeds will be tracked as the game progresses. They can feed their clan by collecting mushrooms and meat, build a high totem pole and tents, or procure various items. Throughout the game, players are likely to dip into each of these categories, building them up to a certain extent or focusing more in one particular area.

While Nētā-Tanka has very traditional worker-placement gameplay, it has one mechanic that sets it aside from the rest: the links. Positioning two of your meeples in the spots next to each other creates a link between them, generating bonus resources or actions. Therefore, if all four meeples are linked, three extra actions are gained. While the bonus link actions are not as powerful as those that are generated by the proper spots on the board, having so many extra abilities will still bring a significant advantage. the resources picked up through the links may not be immediately useful, but as there are so many objectives to fulfil, they will not be wasted either.

While an exciting and fun mechanic, links also make the game more predictable and less varied at the same time. It is a grave mistake not to make a single link in a round. At the very least, each player should be creating one or two each turn as to not to lag behind their opponents. Therefore, players tend to clamp all their meeples in a certain area of the map. Of course, they can be blocked, although once the game’s more than generous special power of ‘cloning’ is unlocked, that becomes very hard to do. Typically, spending a meeple to block someone just limits the number of links you can create and so usually not worth doing.

In an attempt to tick off all mechanics that tend to be associated with workerplacement games, Nētā-Tanka includes hidden objective cards, completing which earns players victory points. the presence of these cards is mystifying as they are almost completely irrelevant to the gameplay. the objectives are broad enough that players will be doing them anyway as the game progresses and so do not need further victory point encouragement. Furthermore, three victory points are very unlikely to change the course of the game and so the revelation of secret objectives falls That. In the single-player mode, objectives are necessary, but the goals are diTherent to those in the multiplayer.

Nētā-Tanka is a very competent and enjoyable worker-placement game. There is something very idyllic and calming in collecting mushrooms and wood to feed your clan and build huts. There aren’t any big end-of-game reveals and the competition between other players is non-confrontational. the biggest challenge is to sequence all your actions in the right order to gain the most out the links created by the meeple placement. Despite the presence of the links mechanic, there is very little revolutionary about Nētā-Tanka, but you will be entertained nonetheless.

ALEX SONECHKINA

WE SAY

Neta-Tanka gently tries to inspire us to be more generous and help others around us, while delivering everything that is expected from a conventional worker-placement and resource-management game.

WHAT’S IN

THE BOX?

► Two-sided village board

► 16 nomads

► Visiting nomad

► 12 reminder tokens

► Two two-sided

totem pole boards

► 12 canoe tiles

► Four final tiles

► 12 Neta-Tanka cards

► 10 objective cards

► 15 solo objective cards

► 18 handicraft cards

► 137 resource tokens

► Two buffalo tokens

► 20 generosity tokens

► Nine link tokens

► 17 solo link tokens

► Four copy power tokens

► First player token

► Round counter token

► Score pad

► Masterful achievement

stickers sheet

TRY THIS IF YOU LIKED… EVERDELL

While not quite reaching the warm and fuzzy feeling that Everdell delivers so expertly,

Neta-Tanka is similarly a worker-placement game that focuses on the joys of menial

tasks and doing good deeds, w hile avoiding combat or confrontation in its gameplay.

Lisez l'article complet et bien d'autres dans ce numéro de The Best Games Of…
Options d'achat ci-dessous
Si le problème vous appartient, Connexion pour lire l'article complet maintenant.
Numéro unique numérique The Best Games of 2019
 
€3,49 / issue
Ce numéro et d'autres anciens numéros ne sont pas inclus dans une nouvelle version de l'article abonnement. Les abonnements comprennent le dernier numéro régulier et les nouveaux numéros publiés pendant votre abonnement. The Best Games Of…

Cet article est tiré de...


View Issues
The Best Games Of…
The Best Games of 2019
VOIR EN MAGASIN

Autres articles dans ce numéro


Tabletop Gaming
Welcome
Welcome to The Best Games of 2019! Over the next 195 ...
THE BEST GAMES OF 2019
AZUL: STAINED GLASS OF SINTRA
Mosaic, mo’ problems ...
BLUE LAGOON
Dr. Knizia’s been watching Moana ...
EVERDELL
If you go down in the woods today, you’re in for a great game ...
PLANET
Want to try your hand at world-building? ...
TEOTIHUACAN: CITY OF GODS
As tough to win as it is to pronounce ...
HEROES OF TERRINOTH
Heroes of Terrinoth is a cooperative fantasy quest ...
GOODCRITTERS
A remake of German bluffing game Tiefe Taschen with ...
SPEED FREEKS
Gorkamorka goes X-Wing via Mad Max ...
REYKHOLT
Everything’s gone greenhouse ...
SOLENIA
A bright and airy trip above the clouds ...
DUNGEONS & DRAGONS – WATERDEEP: DUNGEON OF THE MAD MAGE
For all the talk of dungeons in Dungeons & ...
CAMEL UP: SECOND EDITION
Camel Up (as it’s now undeniably called, thanks to ...
1066, TEARS TO MANY MOTHERS
Because you can never have too much Saxon violence ...
ENDEAVOR: AGE OF SAIL
A fleet treat that’s pretty neat ...
HAVEN
All the elements of a good game ...
THE GRIZZLED: ARMISTICE EDITION
Where The Grizzled packed the entirety of the First ...
MONOLITH ARENA
There are moments in a reviewer’s life where you want ...
GEN7: A CROSSROADS GAME
Don’t worry, you haven’t missed Gens 1 to 6 ...
PANDEMIC: FALL OF ROME
A spin-off that marches its way to the top ...
FORBIDDEN LANDS
Old-school roleplaying for a modern world ...
ALONE
If you’re not afraid of the dark, you will be ...
NEWTON
The tabletop appliance of science ...
AUZTRALIA
An outback tale of steam, sheep and shoggoths ...
GÙGONG
No bribes required to put this on the table ...
JUDGE DREDD: THE CURSED EARTH
The Lost Expedition was one of the small-box gems of ...
TOKYO HIGHWAY
If you’ve heard of Japanese publisher Itten it’s probably ...
SHADOWS: AMSTERDAM
A little bit Dixit, a little bit Codenames, but a game all of its own ...
KEY FLOW
Key Flow review in nine words: it’s Keyflower, minus ...
WESTERN LEGENDS
Card Fight at the O.K. Corral ...
GUARDIAN’S CALL
Defend the realm by hoarding and lying ...
STAR CROSSED
The tower of love ...
MAGE KNIGHT: ULTIMATE EDITION
Sizing up a tabletop giant ...
SCORPIUS FREIGHTER
Rogues’ galaxy ...
SPELL SMASHERS
How to spell Scrabble with a D & D ...
YU-GI-OH! TRADING CARD GAME: SPEED DUEL
In the blink of a Blue-Eye ...
GORUS MAXIMUS
As sure as Maximus was about having his vengeance (in ...
FORBIDDEN LANDS: RAVEN’S PURGE
From the first trip in a filth encrusted slavers’ camp ...
BETA COLONY
An alpha experience with zeta components ...
CRUSADERS: THY WILL BE DONE
Knights of the Rondel Table ...
WAKENING LAIR
Awaken your inner adventurer ...
FURY OF DRACULA: FOURTH EDITION
Fury of Dracula has been a hidden movement classic ...
LEGEND OF THE FIVE RINGS RPG: EMERALD EMPIRE
When a book is dominated by settings, locations and ...
NEMETON
A glowing, growing delight! ...
WINGSPAN
We’ve just hit beak board game ...
GENESYS: SHADOW OF THE BEANSTALK
Jacking back into the world of Android ...
TREASURE ISLAND
Golden Silver ...
MARVEL STRIKE TEAMS
Clix bait ...
CORE SPACE
Rogue traders ...
CITY OF GEARS
Clockwork, not hard work ...
DUAL POWERS: REVOLUTION 1917
Don’t you know it’s gonna be alright? ...
THINGS FROM THE FLOOD
Back in the Loop ...
SWORDCRAFTERS: EXPANDED EDITION
Well weapon ...
AMAZING TALES
Roleplaying, when you get down to it, is all about ...
WILDLANDS: THE ADVENTURING PARTY
Last year, Martin Wallace’s Wildlands blew us away ...
THE LORD OF THE RINGS: JOURNEYS IN MIDDLE-EARTH
An adventure you won’t go Sauron ...
RES ARCANA
Res for the Galaxy ...
HELLBOY: THE BOARD GAME
Hell to play ...
VICTORIAN MASTERMINDS
Get your moustaches twirling – the world’s not gonna destroy itself ...
RED ALERT: SPACE FLEET WARFARE
Star phwoars ...
LINDISFARNE
A snack for Odin ...
VILLAGERS
A top tableau-builder for your tabletop ...
CALL TO ADVENTURE
Everyone’s got their own story to build ...
CORINTH
Does the roll-and-write get your goat or get your GOAT? ...
BUSHIDO
Five ninja stars out of five ...
JOHN CARTER OF MARS RPG
Interplanetary pulp perfection ...
GALACTIC SCOUNDRELS
Solo play is a big thing in games right now, but only ...
AERION
The Oniverse is a collection of whimsical but strategic ...
FARSIGHT
A battlefield for veterans and rookies alike ...
THE BOLDEST
And the Beautiful-est ...
SORCERER
Custom -mage combat ...
DUNGEONS & DRAGONS: GHOSTS OF SALTMARSH
Seafaring scenarios that won’t leave you salty ...
SUMMONER’S ISLE
Wyrms and trolls and sprites, oh my! ...
JONATHAN STRANGE & MR. NORRELL: A BOARD GAME OF ENGLISH MAGIC
Will the book-based game leave you under its spell? ...
INUIT: THE SNOW FOLK
Do you intuit it’s Inuit in it innit? ...
BATTLE RAVENS
Become Vi-king of the hill in this battle of wits and luck ...
HAND OF FATE: ORDEALS
The deckbuilder gets another twist in this dark fantasy adventure ...
BUMÚNTÚ
Gawj of the Jungle ...
WARHAMMER FANTASY ROLEPLAY: ROUGH NIGHTS & HARD DAYS
Capers and carnage in the world of Warhammer ...
VEJEN
You’re gonna need a bigger oxcart ...
STAR WARS: OUTER RIM
A hive of fun and villainy ...
CONQUEST: THE LAST ARGUMENT OF KINGS
Marching onto new lands with only a few missteps ...
NOCTILUCA
Shem Phillips goes from raiding the North Sea to nicking little glowy things from jungle pools ...
CITY OF MIST
Legends and lies in the big City ...
PANDEMIC: RAPID RESPONSE
Chaos planes ...
SUSHI ROLL
Dice? Rice? Nice! ...
HIGH RISK
Push-your-luck games can be divisive. Some players ...
KEYFORGE: AGE OF ASCENSION
When KeyForge, the new game from Magic: the Gathering ...
HIGH TREASON!: THE TRIAL OF LOUIS RIEL, JULY 1885
Anyone for a game of Hangman? ...
DEEP SPACE D-6
Solo gaming has been on the rise lately, with many ...
AIR, LAND & SEA
Despite being designed by Jon Perry, half of the design ...
GLADIATORES: BLOOD FOR ROSES
Are you not entertained? Well, you will be ...
ZWEIHÄNDER: REVISED CORE RULEBOOK
Delightfully dark Delightfully dark low fantasy ...
MEMOIR ’44: NEW FLIGHT PLAN
‘Mechanized doom’ is how Ernest Hemingway described ...
ROBINSON CRUSOE: ADVENTURES ON THE CURSED ISLAND – MYSTERY TALES
Robinson Crusoe: Adventures on the Cursed Island is ...
UNDAUNTED: NORMANDY
D-Day dream ...
EMBARK
Sets off but lacks some wind in its sails. ...
DUNGEONS & DRAGONS: ACQUISITIONS INCORPORATED
Have you ever thought that fantasy adventuring needed ...
BLOCKBUSTER
Party-game purveyor Big Potato savvily taps into the ...
ROLL FOR ADVENTURE
When fantasy questing gets a bit dicey ...
PATCHWORK DOODLE
Adding another patch to the polyomino-quilted world ...
VILLAINOUS: WICKED TO THE CORE
Last year’s Villainous was a surprisingly ambitious ...
BLACKOUT: HONG KONG
Finding light in the darkness ...
COMBO FIGHTER
A number of tabletop games have attempted to match ...
SLIDE QUEST
Is there an emerging trend of designers using game ...
MILITO
Bitesize battles that don’t take an age to play ...
PATHFINDER ADVENTURE CARD GAME: CORE SET
Six years ago, Paizo launched a fresh spin on Pathfinder ...
DUST IN THE WINGS
Ahandsome square box with a minimal cover design showing ...
THE EXPANSE RPG
A soft route into hard sci-fi ...
SPIRE: STRATA
The first full-size follow-up to one of last year’s ...
PERIODIC: A GAME OF THE ELEMENTS
Despite being a game inspired by the periodic table ...
PATHFINDER: SECOND EDITION
Magic, monsters & maths ...
COPENHAGEN
So good we just can’t cope ...
CENTURY: A NEW WORLD
Emerson Matsuuchi’s historical trading trilogy reaches its spicy conclusion...
WARHAMMER: AGE OF SIGMAR – WARCRY
Breaking the mould whilst breaking bones ...
LETTER JAM
B_oody bri_ _iant ...
WELCOME TO DINO WORLD
Welcome to Dino World brings together two of the hottest ...
DOPPELT SO CLEVER (TWICE AS CLEVER!)
The follow-up to last year’s ‘pretty clever’ roll-and-write ...
CYBERPUNK RED JUMPSTART KIT
Old-school future visions ...
ATELIER: THE PAINTER’S STUDIO
A game that makes a good impression ...
IMPERIAL SETTLERS: EMPIRES OF THE NORTH
King in the North ...
SHOBU
Four boards, one heck of an experience ...
ARRAIAL
A-rraial head-scratcher ...
JAWS
The head, the tail, the whole damn thing ...
SHIPSHAPE
Whether it’s as the father of the legacy genre or one ...
ESCAPE ROOM IN A BOX: FLASHBACK
The second in the Ronsealtitled Escape Room in a Box ...
PAX PAMIR: SECOND EDITION
Great Game, or greatest game? ...
MIREMARSH
Squelch squerch, squelch squerch… ...
BAHAMAS
If you ever wonder what spawns the idea for a new game ...
FINGER GUNS AT HIGH NOON
There’s an ineffable joy to finger guns, isn’t there? ...
HONGA
Always pet the big cat ...
NATURO BARUTO CARD GAME
This anime adaptation is the first in a new series ...
DUNGEONS & DRAGONS ESSENTIALS KIT
There’s something wonderfully precise about the naming ...
BAND OF BLADES
We are Legion ...
RAGUSA
We built this city on rocks and, um, fish ...
DUNE
Sand, spice and everything ni– OH GOD A WORM ...
ZOMBICIDE: INVADER
Dead space ...
TONARI
Alex Randolph was one of the pivotal games designers ...
TUKI
It’s easy to see why stacking games are so perennially ...
LIFEFORM
We can’t lie to you about your chances, but you have our sympathies ...
BOSK
Spring brings fresh-sprouted trees growing up through ...
DEAD MAN’S CABAL
Missing this would be a grave mistake ...
HADARA
A very European approach to world domination ...
DEEP BLUE
20,000 leagues of its own ...
MARVEL CHAMPIONS: THE CARD GAME
Hulk smashing ...
DUNGEONS & DRAGONS – BALDUR’S GATE: DESCENT INTO AVERNUS
One hell of a campaign ...
TAPESTRY
Scythe’s creator weaves a swift and satisfying civ game ...
MACHI KORO LEGACY
It’s simple. It’s short. It’s the best legacy game since Pandemic? ...
WARHAMMER UNDERWORLDS: BEASTGRAVE
Miniature mayhem that offers a bounty of beastly butchery ...
PRÊT-À-PORTER: THIRD EDITION
A brain-burning collision of finance and fashion ...
BARGAIN QUEST
An easy sell ...
HAKO ONNA
Hide and shriek in a haunted house ...
LOCKUP: A ROLL PLAYER TALE
Set in the universe of Roll Player is Lockup, where ...
JUDGE DREDD: HELTER SKELTER
Last year’s Wildlands was just too good to leave alone. ...
DUNGEON ACADEMY
With roll-and-write games on the rise, it was only ...
WINGS OF GLORY: TRIPODS & TRIPLANES
Threedom fighters ...
POWER RANGERS: HEROES OF THE GRID
A Megazord of a board game ...
SET A WATCH
High-camp fantasy ...
PARKS
Take a photo, it’ll last longer ...
ARTSEE
Monkey see, monkey doodle ...
ANCIENT CIVILIZATIONS OF THE INNER SEA
Brutus has nothing on this ...
DIE HARD: THE NAKATOMI HEIST
Yippie ki-yay, board-game lovers ...
LOVELACE & BABBAGE
Following the footsteps of 19th century computing pioneers ...
GATES OF DELIRIUM
Every new board game begins with the usual ritual of ...
TAN-TAN CARAVAN
Every woman, every man, join the caravan of…spice? ...
MEGACITY: OCEANIA
Big smoke on the water ...
DETECTIVE CLUB
The team behind Mysterium have done it again ...
MENTAL BLOCKS
Collaborative party games can be hit and miss, often ...
SILVER
Silver is a card game about werewolves without any ...
ORCHARD
Designed for very young children Orchard is a charmingly ...
5ER FINDEN
The recent glut of roll-andwrite games has seen some ...
MAIN GAUCHE
When you consider that the original rulebook ran to ...
ROMANCE OF THE PERILOUS LAND
The Best of Quests ...
BLITZKRIEG!
A quick-witted dice-chucking challenge remains fun to play ...
STAR WARS LEGION: CLONE WARS CORE SET
A war in a galaxy far, far away remains fun to play ...
NANTY NARKING
Swap Discworld for Dickens with Martin Wallace’s new-look Ankh-Morpork ...
MISTY
Drawing pictures on a steamedup window isn’t the most ...
20 SECOND SHOWDOWN
We can all be a bit wary of party games, especially ...
ISHTAR: GARDENS OF BABYLON
Make the desert bloom ...
THE TAVERNS OF TIEFENTHAL
Drinking beer has never felt so brilliantly analytical ...
GLORANTHA: THE GODS WAR
Where Gods (and noobs) fear to tread ...
Chat
X
Support Pocketmags