STEEP CLIMB
Whether adapting Jules Verne in 80 Days or Steve Jackson gamebooks in Sorcery, tasking you with unearthing the secrets of lost alien civilisations in Heaven’s Vault or getting away with murder in Overboard, British studio Inkle has always known how to spin an engaging yarn. So the promise of Inkle co-founder Jon Ingold presenting a manifesto for videogame narrative, as he’ll be doing in his keynote speech at this year’s Develop: Brighton, naturally catches our attention.