GHOST TOWN
The walls are shifting, as in one of our favourite Roguelikes. But here in this haunted Sardinian village, we get the rare opportunity to watch it happening. Where most games reshuffle their procedural pack invisibly, Santa Ragione wants to show you it’s not faking anything: should all its playable cast be captured (or worse) by the creature that stalks Gravoi’s streets, you’ll see its buildings smoothly rearrange themselves as if gliding on runners, like 3D tiles within some colossal mechanical sliding puzzle. This is a fate worse than death: you will, in all likelihood, have spent several hours trying to commit the previous layout to memory. Now you no longer know where everything is – where the various resources needed to boost your chances of survival are located, and where the dead ends and culde-sacs that helped seal your fate last time now lie.