In depth Convincing concepts
PAINT BELIEVABLE ENVIRONMENTS
Photoshop & Blender
Concept artist Edward Barons breaks down his thought process when building convincing details into a scene
Artist PROFILE
Edward Barons
LOCATION: England
Edward is a concept artist who primarily works on video games. He’s currently part of the team developing a variety of AAA games at Flix Interactive. https://bit.ly/4hMlo7l
Everything around us tells a story, from the scuffs left on a house wall when someone was moving in, to the worn-away sections on famous statues that everyone touches as they walk past. Making an environment concept that feels like a believable place, no matter how outlandish the setting, often comes down to capturing these small details and placing yourself in the world.
In this tutorial, I’ll share the steps I took in approaching a detailed personal project, how I keep my concepts moving and avoid getting stuck, and the thought process I go through to add life to the scenes by trying to capture a human element. Hopefully this will demystify the design process. I’ll also share some small tricks and tips that help me manage detailed scenes.