Hell is empty and all the devils are here. By here I mean on this train, teaming up with monsters to fight angels across the frozen wasteland that used to be their home, until they reach Hell’s heart and relight it with the last Pyre-flame. Surprisingly, the game beneath that wild idea is a deckbuilder so similar to
Slay the Spire
if I hadn’t seen the creators of both talking chummily on a livestream I’d have been a bit suspicious.
Like every deckbuilder, the point is to discover combos
Where Slay the Spire had relics that changed the nature of a run, Monster Train has artefacts that sometimes have basically the same abilities. STS had unlockable difficulty levels called ascensions, Monster Train calls them covenants. I found myself not minding the lack of originality, though. It feels like playing a sequel that builds on its predecessor’s ideas.