Travelling from one overworld map node to another usually triggers an event; some I have to navigate myself and some occur automatically as I pass through, but most seem to be about dodging a lot of falling rocks. Relentless, tediously accurate, omnipresent falling rocks.
Although future updates have been promised, the ‘full release’ build (the developers’ own description) I was given to review was too broken to interact with as intended, and this uncertainty taints every challenge my Wayfarer faces. When things do go right I don’t feel like I’ve overcome a new challenge in a vast and unknown world. I’m just relieved the game’s actually working as intended, at least for the moment.