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THE MAKING OF STAR WARS REBEL ASSAULT

WORDS BY CRAKME MASON

Formed in 1982, Lucasfilm Games made its name in the mid-Eighties with 8-bit games such as The Eidolon and Ballblazer, before later in the decade beginning its successful line of adventure games, mainly based around the popular SCUMM engine. Unable to develop games based around its most famous IP, it wasn’t until 1993 that the company (by now renamed LucasArts) finally released its first Star Wars title. Space combat sim X-Wing was a predictably huge hit, finally giving gamers and Star Wars fans the chance to jump into the cockpit of the famous starfighter and take on the mantle of a brave rebel pilot. Developed at a similar time was another game, one that was intended to reflect its more cinematic origins and take advantage of the emerging CD‑ROM technology

"REBEL ASSAULT WAS NEVER EXPECTED TO MAKE ANY MONEY"
VINCE LEE

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Retro Gamer
Issue 209
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